Name: CanniBall Created by: Absurdist Of Brief Description: The oddball is not for killing. Play late at night. Settings: WITH Oddball : 125% speed, 50% gravity. WITHOUT Oddball : 125% speed 75% gravity, Rockets with infinite ammo. 200-250 Points Suggested maps: Valhalla, any other open but medium large maps. Suggested Players: 3-5 (best with 3) Name: Run forest run! Created by: Absurdist Of Brief Description: Not too original, but crazy fun. Settings: The Juggernaut must get to the checkpoints. BR starts, no other map changes. Play to 15-20 points. Juggernaut- Infinite ammo, Regenerating nades, 110% speed, 75% gravity. CANNOT drive or turret. Not Juggernaut- Normal person with BR starts and regenerating nades. Suggested maps: Last resort, maybe high ground, any other medium open, medium sized maps with sufficient indoor space and cover. Suggested Players: 3-4
Splinter Cell A gamtype based on Splinter Cell muliplayer. One team are mercinaries; are impossible to kill except by assasination, have normal speed gravity ect, no motion sensor and are equiped with infinate amo, instant kill (magnum)pistols. The others, the spies, have good camo, increased speed, lower gravity, enhanced motion sensors and only plasma pistols (but they wont do anything). The spies have to assasinate the mercinaries while the mercinaries have to try and spot them and kill them. Its one life per round and teams switch every round. The winner (not that it really matters) is the team with the most total kills both ways at the end of four rounds. This is a fun casual game thats suprosingly addictive and can also get competative. Its best played with between 4 and 10 players but any number works. It also works on any map but i prefer (and highly recomend guardian) The maps dont have to be altered as wepon pick up is disabled and OS does nothing. But the invis can be used by the mercs or wasted by the spies (to no effect but to waste it) this can add an extra dimention to the game or can be anoying. Im sorry i dodnt follow the format but the settings are complicated and not really the points its easyer to describe them. (its made from a VIP varient but the VIP makes no difference what-so-ever) The gametype along with screen shots and a video (grouped) are on the link. A youtube vid is comming when GV is back up. Bungie.net : Bungie Online : Halo 3 File Details Made by BlackCossack and Chazzinator93
Dodgeball SL Created by: God (Seaboro Kibbles) Brief Description: Using the hill as a barrier, creates a fair, unlimited game of dodgeball (slayer with only stickes) This map does have a specific requirement listed in this thread, which also has a detailed discription and explanation of this game. Settings: Are in this thread Suggested maps: Front Line, Hostility Suggested Players: 2-6 (1-16 supported)
thanks for all these game types one question.... on the CLUE gametype, how exactly does it work? dies every1 hav an oddball or just one person? it sounds awesomely fun, but im just not sure how it works. oh, and ill give you some smileys for this database. =D =) more awesome the more you update it good luck updating this
(Both Variants Below are VIP Variants.) Skate Created by: Doog Nit Brief Description: For use with the map "DoogNitized" Settings: Rocket Race with Shotguns instead of Rockets/Go To Points activated/Invulnerable/50% speed 200% jumping Suggested maps: DoogNitized Suggested Players: 4 - 12 Team Skate Created by: Doog Nit Brief Description: For use with the map "DoogNitized" Settings: One person per Mongoose/Go To Points activated/Invulnerable/50% speed 200% jumping Suggested maps: DoogNitized Suggested Players: 2 - 8
BRz & Beatdownz Created by: EpicFishFingers Brief Description: Basically a version of SWAT. Except with 2 headshots to kill. And it's more fun. It's set to team, but FFA works too. 50 kills to win. Settings: 300% damage resistance, no shields; primary weapon = BR, secondary weapon = Energy sword; no changes no speed; no grenades anywhere; dual weapons are the only weapons on the map. Suggested maps: The Pit(tested), Guardian (tested), Cold Storage (tested), Isolation, Construct, Snowbound, Epitaph. Erm, basically any small to middle-sized symmetrical map works. Including all custom competitive Foundry mpas (we tested it on a map from here called Building Arise, and it was fun. We also played it on Distortion, which made our heads hurt...) Suggested Players: up to 6 players FFA, up to 8 players in teams of 2 or 4 (or 9 players for 3 teams of 3 if you want). Don't knock it until you've tried it. It's amazingly fun, and the Bulltrue medals are satisfying...
Here is an INFECTION gametype. It is **** Zombies, created by Master Debayter and Rival Mass. "Judgement" There is only one map to play this on, but I am currently working on a new map for the gametype in co-prodution with Master and Rival. The new map's release will be in around one to one 1/2 months from now. Link to gametype -- http://www.forgehub.com/forum/casual-maps/61898-****-zombies-last-day.html Link to map -- Bungie.net : Halo 3 File Details
I have a REALLY fun infection game type name: Bull fight author: unkown, i will not take credit, not my original idea description: 1 zombie tries to run over X amount of humans with a chopper but cannot shoot, much like a bull, and humans have pistols and can kill the zombie in any fashion available. suggested maps: any bull fight map this one is my newest creation Bungie.net : Halo 3 File Details if you want another good one just pm me, my gamertag is cooldog99 game variant download: Bungie.net : Halo 3 File Details
Here is my resident evil classic gametype called G virus that works with most maps. Humans have BRs and normal shield 100% gravity and can use vehicles and pickup weapons. Zombies have energy sword, normal gravity ,no shield, Alpha has 110% damage resist, normal has 100% damage resist, both have instant kill. Here is dl link: Bungie.net : Halo 3 File Details
Hey I noticed that your link to the covenant gametype was (technically) broken so I found it for you it's a link to the fileshare of the person that made it: Bungie.net : Halo 3 File Details. Oh and the description for the gametype isn't complete it's: 2 Alpha Zombies: no shields, 300% damage resistance start with Spartan lasers, 200% damage multiplier, no grenades, infinite Ammo, no weapon pickup, 75% speed, 200% gravity, Normal sensors, Orange appearance. Zombies: 50% resistance, normal shields, 50% slower shield recharge, Immune to headshots (don't know why though), 50% damage multiplier, start with AR, No grenades, Infinite ammo, no weapon pickup, 90% speed, full vehicle use, normal sensors, purple appearence. Humans: Start with AR/magnum, no weapon pickup if not everything is default Last man: Damage resistance: 110%, 110% shield recharge rate, 110% damage multiplier, 110% speed, enhanced sensors and green colour. I know all this is a bit too much to put on just one game but I just thought you could use this as a template to put the covenant gametype up to date since it's kind of wrong (no offence), on the other hand this could merely be a new version of the covenant game and you might have been giving an older version but it's from the same person you linked to in the forum thread so I just thought I might share this with you. Hope it helps. Regards: Slyphidius Oh and I'm going to try and make all those gametypes that don't have a link to them and post them here so you'll have something to link to.
The Survival game type on the first page isnt there anymore. I can't download it cause it takes me to a thread with only 3 comments and the guy who had it isnt in his fileshare anymore
Godball Created by: Darkastic Brief Description: This is a variant I created one late night to help test out a map. You do not make points by holding the ball. You earn 7 points by bashing people with the ball. Other players earn 10 points by killing the ball carrier. Score is to 100. Basic idea: The ball carrier gets less points because he/she is harder to kill, but getting kills while being the ball carrier is easier. Settings:Ball Carrier Traits: Dmg resist: 150% and Immune to headshots. Speed 125% and Gravity 75%. Appearance: Poor camo. No waypoint. Forced color: White. Ball respawn delay: 15 seconds. Base Player Traits: Radar is 75 meters at Normal mode. Appearance: Forced color is Black. Works with Teams or Free For All. Suggested maps:Any map with an even mix of open and closed areas. Suggested Players: 3-10