Collective

Discussion in 'Map Discussion' started by Pedaeus, Feb 17, 2016.

  1. Pedaeus

    Pedaeus Legendary
    Senior Member

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    Pedaeus submitted a new map:

    Containment - Core 2v2 Forerunner themed map

    Read more about this map...
     
  2. Squally DaBeanz

    343 Industries Forge Critic

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  3. ravenking91

    ravenking91 Legendary
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    The forerunner theme of this map was well executed
     
  4. Pedaeus

    Pedaeus Legendary
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    It's funny because I was designing two maps the same day, and I remembered them having a "c" in their name. So after titling the forerunner map containment and the non-forerunner map a different name I wondered if anybody would think back on the halo 2 map.
     
  5. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Terrain leveling

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  6. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Final touches

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  7. Pat Sounds

    Pat Sounds Legendary
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    Killer aesthetics. I really dig the design of this one
     
  8. Pedaeus

    Pedaeus Legendary
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  9. Pedaeus

    Pedaeus Legendary
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  10. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Revisiting

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  11. sleepydeadpool

    sleepydeadpool Legendary

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    I'm worried that there isn't much verticality (now listen here) that will be used. What i mean by this is that many well thought out maps try to have their power weapons in lower positions, so that the bottom is used so that there is more motion during gameplay instead of just camping if the power weapon is already in a campable spot at the top of the map.
     
  12. Pedaeus

    Pedaeus Legendary
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    I am considering adding more levels to the map so the gameplay will be geometrical.
     
  13. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Kill-zones & Ordnance weapons

    Read the rest of this update entry...
     
  14. Pedaeus

    Pedaeus Legendary
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    I have been making more layouts for the map in order to make the gameplay more competitive. Please share some areas you want me to implement these qualities.
     
  15. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Textures

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  16. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Weapons and tricks jump change

    Read the rest of this update entry...
     
  17. The Jacka11

    The Jacka11 Legendary

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    Cool aesthetics! But I fear that the incineration cannon might be too powerful
     
  18. Pedaeus

    Pedaeus Legendary
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    I play tested the map and I agree it is powerful however, I am balancing it by extending the weapon pad timer and lowering ammo.
     
  19. Pedaeus

    Pedaeus Legendary
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    Pedaeus updated Collective with a new update entry:

    Additional addons and canvas time change

    Read the rest of this update entry...
    --- Double Post Merged, Nov 19, 2016 ---
    On my recent update I have several pictures displaying what changes I made on my map.
     

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