Pedaeus submitted a new map: Containment - Core 2v2 Forerunner themed map Read more about this map...
It's funny because I was designing two maps the same day, and I remembered them having a "c" in their name. So after titling the forerunner map containment and the non-forerunner map a different name I wondered if anybody would think back on the halo 2 map.
Pedaeus updated Collective with a new update entry: Terrain leveling Read the rest of this update entry...
Pedaeus updated Collective with a new update entry: Final touches Read the rest of this update entry...
Pedaeus updated Collective with a new update entry: Just first paging again Read the rest of this update entry...
Pedaeus updated Collective with a new update entry: Update coming soon Read the rest of this update entry...
I'm worried that there isn't much verticality (now listen here) that will be used. What i mean by this is that many well thought out maps try to have their power weapons in lower positions, so that the bottom is used so that there is more motion during gameplay instead of just camping if the power weapon is already in a campable spot at the top of the map.
Pedaeus updated Collective with a new update entry: Kill-zones & Ordnance weapons Read the rest of this update entry...
I have been making more layouts for the map in order to make the gameplay more competitive. Please share some areas you want me to implement these qualities.
Pedaeus updated Collective with a new update entry: Weapons and tricks jump change Read the rest of this update entry...
I play tested the map and I agree it is powerful however, I am balancing it by extending the weapon pad timer and lowering ammo.
Pedaeus updated Collective with a new update entry: Additional addons and canvas time change Read the rest of this update entry... --- Double Post Merged, Nov 19, 2016 --- On my recent update I have several pictures displaying what changes I made on my map.