Coliseum Wall Contest Submission Thread: Rules: :: All submissions to the Coliseum Wall Contest must be posted in this thread. :: Maps do not need to be posted in the competitive content section. :: Whether they are posted in the competitive content section will make no difference in judging. :: Maps must be submitted as a comment below, following the correct guidelines. :: Map submissions that are not up to standards (I will PM you if they are not) by the deadline will be disqualified. :: If you do not receive a PM from me regarding your map submission within 2 days, you can assume it is a valid submission, and will not be disqualified. :: Comments about maps are not to be made in this thread. :: This thread will be closed at October 8th 12:00 GMT and maps cannot be submitted after that point. Judging :: Judging of maps will promptly begin the weekend of the 8th. :: Judging time will depend on number of maps submitted. Posting Guidelines: :: A map submission must follow this form: Map Name Map Creator - Map Creator GT Link to map posting in Competitive (where applicable) Map Download link Custom Gametype download link (where applicable) Short Map Description 1 picture of the map (may have up to three pictures if map is not posted in competitive) Posting Example (this map will NOT be entered) Project GREYSCALE alreadyRogue - SGTRmadillo n/a (you do not need to write "n/a", I did to show you format) Bungie.net : Halo Reach : File Details n/a This is my Coliseum Wall only build, it features a few deathpits, two teleporter routes, and lots of mancannons. Closing Remarks: :: Thank you to everyone who enters this competition. :: I cannot wait to play on all your maps :: And see all your creativity.
Greyed: The lives lost between these walls have greyed into the past Created by: Username: Maztor - Gamertag: Maztor http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23229300&player=maztor This is my submission for the contest, as per the rules, I have only used coliseum wall. It is a symmetrical, arena style map. I used barricades and crates for cover, and used one way shields to create windows that also serve as an entry route. Using ladders and grav lifts to help with map flow. Hope you guys like what you see!
Severance UPDATE: this is a newer version of severance, those who downloaded the older version, please download this final version. Map - Severance Creator - Burning1nWater Link - Here 2v2 map compatible with Team Slayer and 4-man FFA. Three levels connected by ramps and a lift. Follows all of the guidelines for the contest. Hope you enjoy it! Red Initial Spawn Cam
Wall Zone Darkedged - CrispyDarkedged (Map) Bungie.net : Halo Reach : File Details (Game Type - Walla) Bungie.net : Halo Reach : File Details A team slayer map for a decent sized party. Each team starts off in their own rooms with their own weapon room. From there you have the option of porting to a one way shield wall with the plated port, or jump randomly into the fray with the plain port. Four ghosts and three turrets are near ground level, which is cluttered with bombs. Man cannons help the player get to the top for a hammer, sword and laser. Suggested game type does not have Jet Pack as an option, eliminates head shots, allows for higher jumping and infinite ammo (not bottomless clip) as guns are hard to come by on the battlefield.
Grey. By Blaze Link: Bungie.net : Halo Reach : File Details Recommendations: 1v1, 2v2 slayer Pictures:
Gray Ridge pyro6666 - fang3013 Download Gray Ridge Download Big Bro Slayer This is my big team map built from only coliseum walls and a bit of scenery. Due to time constraints it is only set up for Big Bro Slayer. There are 4 warthogs on 30 second respawn. One rocket launcher in each base on 60 second respawn with 1 spare clip, one central rocket launcher with 3 spare clips on 120 second respawn, 2 concussion rifles on 30 second respawn with 2 spare clips and plenty of DMRs spread around. 12-16 players Now that I take a step back and look at this I'm surprised at how well it turned out. Of course it would be hard not to surpass such low expectations.
Collation by MythicFritz Download I recommend 3v3 Slayer with matchmaking settings. However the map also supports CTF, Assault, KotH, Oddball, Infection, and 2-8 TS or up to 6 FFA. Collation is built into the side of Alaska. Height variation from natural and fabricated terrain creates lots of different gameplay and gives players opportunity to utilize various techniques to outwit their enemy.