Codename V

Discussion in 'Halo and Forge Discussion' started by reaper3bot0, May 2, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    Map: Codename V
    Status: In progress

    Video: Codename V - YouTube

    Pictures: [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Gametype being made for: Slayer KOTH Territories
    Description:
    CodeName V is a multi level map. Kinda inspired by Call of duty Black ops map from Zombies. Tunnels form a three prong approach to the center area.

    Things still to add some art, 2 2-way teleporter's

    Still in progress but what do you think so far?

    Comments welcome.
     
    #1 reaper3bot0, May 2, 2012
    Last edited: May 2, 2012
  2. Atik

    Atik Ancient
    Senior Member

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    Seems interesting, and I'm getting a big of a snowbound vide, if it was mixed with a more urban map.

    However, there are some spaces that seem to have a lot of cover (That tunnel with the disk open, for example) where it really isn't needed. I makes the sections seem a little cluttered and camper-ific, imo...
     
  3. Shik

    Shik Forerunner

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    It kind of looks like an infection map, at first with the drop down with the incline I thought it was a map going to be underground. Like beginning spawn you enter some secret headquarters, which made me think this was for zombies.
     
  4. reaper3bot0

    reaper3bot0 Forerunner

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    yea was inspired from der reise I believe the COD blackops zombie map is called.
     
  5. Sgt Surchin

    Senior Member

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    To be completely honest, the map seems a bit too open for balanced combat. Budget permitting, I would suggest either dividing walls of a sort or possibly isolated structures to block the line of sight for some areas.
     
  6. reaper3bot0

    reaper3bot0 Forerunner

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    totally agree at the point the video was posted the map was around 40% done.
     

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