CODENAME// SpaT Created by AV_Ultima Supported Gametypes: Slayer Team Slayer King of the Hill Oddball Weapons: 4x Battle Rifles 30spawn 3x SMGs 30spawn 1x Rocket Launcher 120spawn 1x Brute Shot 90spawn 1x Sniper Rifle 90spawn 1x Shotgun 90spawn 1x Spiker 30spawn 1x Plasma Rifle 30spawn 1x Magnum 30spawn 1x Plasma Pistol 30spawn Equipment: 2x Firebomb Grenades 120spawn 2x Plasma Grenades 30spawn 2x Fragment Grenades 30spawn 1x Overshield 120spawn 1x Active Camo 120spawn 1x Regenerator 120spawn 1x Bubble Shield 120spawn 1x Power Drainer 120spawn Map Description A Spartan training(SpaT) facility that used to be located on the planet, Reach. This facility has implemented both CQB(close quarters battle) with long range weaponery training. There are 3 floors and 6 areas. Those areas are the courtyard, cellar, lobby, attic, balcony and CQB area. Each area has its own unique weapon placement. There are also 2 hidden firebomb grenades. _________________________________________________ *THE SCREENs WERE QUITE HARD TO TAKE BECAUSE THE MAP IS SO LARGE* This is the courtyard. The left entrance leads to the Cellars, the stairs leads to the lobby, and the right entrance leads to the CQB area. This is the cellar. The exit on the left leads to the CQB area. That opening you see to the left is a shaft that is a drop down point from the lobby. This is the lobby. The man cannons takes you to attic. The stairs to the right takes you to the balcony overlooking the CQB area. That shaft you see in the middle is a drop down point to the cellar. This is the hall way that leads to the attic. These are the stairs which lead you to the balcony overlooking the CQB area. Shot of both routes to the attic and balcony. This is the attic. There is a drop down point in here that takes you back to the courtyard. 2nd shot of the attic. This is the balcony. This balcony overlooks the CQB area. This is the CQB area. The exit you see in the middle of the screen heads toward the courtyard. Bottom part of the screen takes you back to the cellar. 2nd shot of CQB area. 3rd shot of CQB area Shot of both the cellar and CQB entrance. This screen was taken on the opposite side of the courtyard. This area is unreachable, this is the only good outside of map shot i could get . _________________________________________________ Ending Budget and Items: $108 0 double box 6 double box, open 0 single box 1 single box, open 0 fence wall 6 fence box 5 stairs 0 wall 0 wall, double 0 wall, corner 14 bridge 15 dumpster 4 door 4 forklift 2 truck 16 crate 8 wirespool 4 sign A 4 sign B 2 window panel 32 fusion coil 16 barrel 16 barrel, small 16 barrier 16 barrier, short 16 pallet 16 roadblock 16 street cone 16 propane tank 8 weapon holder 4 grav lift 6 cannon, man 8 shield door, large 6 sheild door 4 soccer ball Inspired by The Citadel CODENAME// SpaT
nvr seen someone post the ending budget lol... but ne ways i thbk more pics would help... more interlocking not that there is NONE but there need to be more... um.... layout seems to fit weapons seem to work okay.... move man cannons to floating and put outside of the fence box... and thats about all i can think of nice job tho i will rate 3/5 above average...
The layout seems pretty nice, with multiple floors that doesn't interact with eachother, but i would suggest using some more interlocking. Turning the boxes up-side-down would be a plus too, to avoid weird grenade bounces. Also, i am 100% sure that i can get out of this map, although i do not have my xbox at the moment. Make a roof on the attic or make the walls higher on all of the top floors. Also, i can't see any weapons at all. I would definately promote the use of weapons, since not all gametypes supports random starting weapons. Also, this is just a guess, but if you didn't use respawn areas, do so. I suppose the objectives are a little more originally placed than the default position? Keep forging, and i hope my tips helps you in the future
Looks neat, very much like a long range map to me. The gameplay looks like it would be fun, and I can see how you were inspired by The Citadel. A good map 4/5
looks pretty cool, but you should make a V2 with these: 1. put the boxes upside-down, its smoother 2.make it extreemly hard to break do these and you have a good map
Just downloaded and checked it out the map is pretty good but you still have 100+ money and some areas could use more. The courtyard in my opinion could use a warthog or some vehicles for example.
OmG i thot this in the first pic that its toooooo open if i were to probably spawn in the courtyard i most likely be fragged in moments of spawn but pther than that its great
(1) Yes! I was looking at my map after i finished and i realized that! I thought... "hmm.... CRAP!!" (2) make what hard to break? (1)Ill be testing with my friends today. To tell you the truth, i dont think i have any items that can make a decent roof. Ill check it out though (2)No, there are weapons. The screens were hard to take because the map is so big. (3)Ill be sure to check out spawn areas. Ill need to read up on that tut. (4)Yep. (1)Yes, i will be editing that later tonight.