CoD Zombie Scripting Thread

Discussion in 'Halo and Forge Discussion' started by ShadowScoundrel, Jan 23, 2016.

  1. ShadowScoundrel

    ShadowScoundrel Legendary

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    For those who want to make a CoD zombies style/remake. This is the thread for you!
    If you found any ways for scripting a cod zombie element let me know!

    I'm curently working on:
    A moving weapon box
    Making the weapon box random
    Perk machine
    Power on status
    Wall weapons

    What I have done:
    -Weapon Box (stationary) script budget saver version
    Pieces;
    Breakout-Blocks-Top-8x4x4 (this is for weapon placement) (prior to recoloring, I use the secondary color on the block as a hight reference):
    Use primitives to surround the box:

    Script for the top of the box;
    Script 1: message received on channel (x) move (the next part depends on your preference and location on the map)
    Script 2: message received on channel (x) rotation(the next part depends on your preference and location on the map)
    Script 3: timer. Every five seconds, position rotation reset.

    Place an interactive switch on the lid

    Scripting;
    Script 1: On interaction send a message to (x)
    Script 2: On timer, repeat timer: 5.00, move offset, (out of sight [down]) time: 1.00
    Script 3: On timer, Initial Delay: 6.00, repeat: 5.00, position rotation reset, time 1.00

    The weapons in said box, can be whatever you want, make sure that they are all on the same coordinates, and that they respawn in 1 second "on disturbance" and on phased physics.

    The reason for the button to move is fore the "delay" of the box, and so your not getting a .2 box spin. Due to the quick grab, it will always be random. (As in use the box right as the button pops up for the most time to snag something good kind of like the flashing question mark glitch in w@w)

    And for the light, it's your preference. But if you want them to see the location via distance;

    Invisible light (place at the center of the box on top of the top)
    Type: Point
    Dynamic: On
    Color: ether neon yellow for the classic color or neon blue for the new color, or your preference.
    Length: 24.00
    Brightness: preference but for me a .50
    Falls off ratio: preference but for me a .80
    NO Lens flair
    Cone: Basic
    Width: 10
    Length: 10
    Animation: Bug Zapper

    Now back up, it will have the same effect as cod zombies.
    I have a map that's purely for figuring out the scripting for this, it's called: CoD Zombie Scripts
    And my gamertag is imaprosniper117
     
    #1 ShadowScoundrel, Jan 23, 2016
    Last edited: Jan 23, 2016
    Dink likes this.

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