Probably your best work to date. I like it. Congrats. Enjoyed the few games I got on it, despite MultiLockOn dragging his heels and refusing to perform.
Thanks guy! Like I said in the description, this map has gone through a **** ton of changes, and I think It shows.
Well, it's one of a handful of maps I'd like to play more often, so I think you're doing something right. Normally I'm not a fan of monochromatic color schemes, but this one feels so right. The way the your pallet blends in with the breakout pieces, plus the geometry, it's one of the coolest looking maps aestheticallyI've seen to date. Obviously I'll find things to nitpick about with more game time on the map, but there's no denying it's a very solid quality map.
I have recently changed a few spawns and fixed some lighting glitches. I thought the map was done, but there is always something...
mmmhm. this was a nice surprise in pacing supurb 2v2. Methodical is how I played and it paid off. Love the nods to Old School Halo Design. One day I hope to share something nearly as badass, thanks for your contribution Xandrith, your map will inspire many in the featured playlist! LUCKY YOU --- Double Post Merged, Jun 19, 2016 --- the artists work is never done...ALWAYS
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Doubtful since the gametype wasn't available when the map was made, and the map hasn't been updated in quite a while. It was designed specifically for Slayer.