X-Men themed survival horror. Infection - Safe Havens 1 Mutant vs (up to) 15 Zombies. 5 rounds 3 minutes/round Secret Powerup (Purple, Juicy, Old Timey) This is a little experiment of mine. The story is: You are 1 of 4 X-Men sent to the now quarantined and recently renamed, Club Lazaretto, to eliminate the undead that plague the grounds. Safe Havens will appear throughout the round at various locations. Within the Safe Haven, the X-Men will get a boost in both power and defense on top of their already increased stats. They will also be granted continuous fire (no reloading needed) and gain an extra point for kills. Safe Havens last 10 seconds. The zombies are generally weaker than the X-Men. But their numbers make up for this disadvantage...hopefully. They also have better sensors. Cyclops, the Scout: Focus Rifle, Spartan Laser, Sprint Gambit, the Infiltrator: Needle Rifle, Needler, Evade, 4x each grenade Colossus, the Gladiator: Gravity Hammer, Armor Lock Angel, the now gun-toting...Angel: DMR, Assault Rifle, Slightly weaker Jet Pack, 3x frag grenades I need help testing this. If you're interested, please send me a message. Thanks. Club Lazaretto Overhead view (Zombies Spawn inside the tunnel on the right) Ground-Lvl walkways To Main Entrance Main Entrance 1st Fl Room (The Orange Room: Lift up to 2nd floor, The Green/Dark Room) 2nd Fl Room (The Green/Dark Room: Lift up to 3rd Fl, The Red Room, Door to upper and ground level walkways) To Red Room side entrance (right side of picture) Red Room side entrance 3rd Fl Room (The Red Room) Rooftops