MLG Close Quarters

Discussion in 'Reach Competitive Maps' started by RoboArtist, May 8, 2011.

  1. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    This is a unique map that I made recentley. BIG thanks to DmR dEcImAtOr for helping me finish the map, and Team Kill me in an effort to keep me in a good mood.

    it is completely symetrical and still keeps a balanced fighting environment.

    weapons on map:
    2 snipers, one on either side
    DMR's
    Needle Rifles
    1 plasma pistol
    2 magnums
    and several pairs of 1 plasma and 1 frag grenade

    Armor Abilities:
    2 jetpacks on either side
    1 evade in the middle

    good for 2v2, but still suitable for 4v4.

    thx for checking it out. be sure to download and "like" at the bungie link

    ENJOY...

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    YouTube - New Map: Close Quarters
     
    #1 RoboArtist, May 8, 2011
    Last edited: May 8, 2011
  2. D3ATH EYE

    D3ATH EYE Forerunner

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    review

    its a cool map with a lot of unique areas and structures, although there is two problems: 1, it seems too campable in some areas, such as after the first kill in the vid, up on the tunnel thing. he has great cover, a good vantage point, and only has to cover two or three entrances. 2, the map seems a bit too small. i mean, i know its supposed to be small, but i think you overdid it there. maybe extend it to one or two more rooms, it looks very repeditive. if you dont have the pieces/money though, either replace something else or leave it be. i give a 7.5/10.

    ps: if you want to play some halo later i will be on in a little while, and i can show you what should be improved in person.
     
  3. RoboArtist

    RoboArtist Forerunner
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    Thx for the advice. i would if i could but i was running a little short on supplies. as i said though, its good for 2v2. 4v4 is where i sse what you mean
     
  4. Ticky

    Ticky Forerunner
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    From the video and pics it looks like a decent 1v1 or 2v2 map. I don't know about 4v4 though. I would have to look in forge for a complete tour. I like what you did with the curving tunnels on each side. The layout doesn't look too complex and I didn't see any huge problems with LOS or camping.
     
  5. iamapersonguy

    iamapersonguy Forerunner

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    Looks like a good map. But if it's close quarters why put in snipers?
    I'm not giving you crap i'm just curious.
     
  6. RoboArtist

    RoboArtist Forerunner
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    because it's useful for sniping across, up, and down tunnels and walkways in the map as you can see in the video. Glad you liked it, though.
     

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