Theres always room to improve any map zebu and you can count on a V3 sooner or later I have to plan it out still and im thinking of moving some things around.
Wow EGS i must say best map so far n thats alot INTERLOKING 5/5 GEOMERGING 5/5 PLAYABILITY 5/5 SWITCH 4/5 WEAPON PLACEMENT V.2 5/5 ur spitting out maps like crazy n they r all so good wat happened the c-block beta that was epic WIN SAUCE TOO
thanks boyle means alot c-bl0k beta's post kinda died because of the noobs on forgehub that look at if the author is Premium or has colors in their rank BTW w00t 1000 views, 100 DL's, and only 20 posts :[
No offense to FH Admins and stuff but, the quality of members has really gone down :[ only 22 posts on this map with over 100 DLs and 1000views. Plus I expected the map to be featured already. Berserk, i feel sorry for you lol.
I agree with you 100% Pacific be mai buddy? And Berserk if you read this im just letting you know that I posted your map on the what maps you want to get featured thingy
nice job with the map! really creative with the gate and grav lift stuff, people usually just use power ups/dumpsters/man cannons for that stuff. nice job it looks really good from the pictures, think i gotta try it when i get on again. u get an x/x! yay 100%! lol, looks really good.
probably been said before but yellow is hard to see for the users using old school theme looks like a nice ffa map, although there are times when you can be overpowered because of uneven distribution of higher ground
We played a 5-man FFA on this yesterday, and I must say that I enjoyed the map thoroughly. I completely forgot about the dumpster door, and I don't think anyone ever opened it. I meant to do a forgethrough of the map this morning so I could leave you some feedback on the spawns/gametypes, but I didn't have time. Suffice it to say that I enjoyed myself and I've got a gamevee link to the game we played. GameVee.com | Halo 3 Video | Video | FFA on Clockworks BTW-I won't apologize for my lame playing; I make it widely known that I'm a crappy player. Plus I'm old.
I must admit the map was quite enjoyable. The shotgun as u can see in squidhands video is extremely good on the map but wasnt too overpowering the invis and OS were both placed out of the way to force the player to actually go get them instead of being on the way to something. I enjoyed the layout it was very reminesent of Cyclopean and Renegade. Overall it was a good map and a nice map to mess around with friends.
squidhands it looks like you had slot of fun I'm going to re do some of the interlocking and change up the gametypes. I'm planning to add koth and a certain starting point system for multi team gametypes so watch out for that. Another thing, I doubled my record for downloads XD r the map has over 175 downloads now so I am extremely happy.
you need to fix it: the ghost is escapable you can get out with it! also, I love the map, but dont knwo where the switch is
Are you serious o.o" I tested that ghost over and over agin and I had no problems I'll definetly fix that in my v3 also I'm planning to fix my lift mechanism by the camo and fix up The wep spawns so ya
Boy, I've owed you a post on this for a very long time. I finally went to check out the map today, and was impressed; you've definitely grown forging wise from that one game I spent bothering you and Gunslinger as he built you a wall, ha ha. The map plays decently enough and is very reminisce of Troika and Renegade, Troika-wise being the obvious bridge layout yet Renegade wise being the lack of building structures while maintaining a layout through the use of merged single and double boxes. This being said; the map itself is very sloppy in some areas. There are a few areas I can name that look a bit second rate and more of an afterthought, but since maps aren't truly about aesthetics I can't really critique you about such things. A slight change to the layout can really open up some passages a bit, you could tidy up a few walls here or there, and this map would be astounding. Along with this, the map itself is very easily escapable - I've sent a video clip of it to you via Live, so don't worry. In a nutshell: tidy up a few areas, make a few slight layout changes and I can see this featurable in the future. Invite me to a game sometime, I'll help you out more in depth.
A very good looking map, it contains a lot of things in it that make it look pretty damn sweet. First of all the geomerging is great. It looks excellent to the eye, and it sure does play well. I enjoyed a good bit of rumble pit on it as well. And the interlocking is great as well. So keep up the good work!
thanks for the post Dom and I cant view the bid ATM because I'm not gonna be on live for a while but ive already rethought and drew a couple ideas for my new layout on paper so I give it a week be4 v3 someone rated my map thread a 2, i calculated the average...:[
Im glad that you are finally getting the recognition you deserve after V3 if you dont get a feature, well then screw the Hub. :] This map is a feature in my book
Pooty are you like bumping my post or something O.O" If you are I appreciate it but you really dont need to. I really appreciate what you said though, its a feature in my book too :]
Fence walls!!! once i get a look at v2 and then the up-coming v3, itll be a feature in my book as well. one thing I haven't seen anyone else mention, it the switch. in a game somebody usually doesn't want to stand in the open to shoot the grav lift 5 times with a BR, and they cant just casually throw nades into the slot because the hole has no backing to it. so what i suggest is to use those 9 fencewalls to block of esapee portions, and to place a backing on the switch box so that we can just throw nades into it. unless your TRYING to get us to take the time to activate the switch... but i dont think the passage is worth taking such time to open because of the upstairs passage. Domi i completly agree dude because certain sections of the map have the geomerged box multi-terrain like Renegade while being separated into two or three rooms of these like in Troika. and also i love the sig XD i'd been wondering what the point of that quote was. aaaaah but the thing i enjoy the most is that ths map is NOT Renegade, NOR is it Troika. it is it's own glorious combination, unique in it's own way. p.s. redownloading the V2 so theres another DL for your lovely record ^^
this was an absolute joy to play and its a real good example of what a foundry designer at his best looks like i like the way it looks and game play especially on slayer (team preferably) is just great