Clockwork

Discussion in 'Reach Aesthetic Maps' started by Darkedged, Jun 3, 2011.

  1. Darkedged

    Darkedged Forerunner

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    Clockwork

    Created by CrispyDarkedged

    Map Description
    This is my first map that I've created and posting online :) It is as the title says, a clock tower. I have tried to get multiple game types set up, but not 100% sure if it is to par as I do not have friends with Halo: Reach. Game types include Capture the Flag, Slayer and Team Slayer, King of the Hill and Infestation. This tower is quite tall and I am excited how the top turned out. I'll let the pictures talk a little more as I'm never good with these things :p (I think I linked the download link correctly...)




    The clock, outside of the clockroom of course
    [​IMG]

    Near the top of the tower
    [​IMG]

    Looking down the tower and can't see the floor
    [​IMG]

    The clock room!
    [​IMG]




    Thank you all for looking at my map, please let me know how I might be able to make it more balanced or enhancing aesthetics. Thanks for taking the time to test this if you did ;) I'm wanting to add an Invasion game type, any tips would be greatly appreciated too :D Thanks everyone!!
     
  2. Zatherla

    Zatherla Sweet Lemonade
    Senior Member

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    Welcome to forgehub! you will love it here! And amazing post for a first post! you have all the pictures set up properly, a good description and you described every picture! I also like how its playable and all the aesthetics that went into it, like the gears and and roman numerals... but for some reason the idea of a "roman numeral clock" rings a bell to me :p *cough* apartment 5b *cough* what?
     
    #2 Zatherla, Jun 3, 2011
    Last edited: Jun 3, 2011
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    I agree with Zatherla this is an amazing first post. Everything is up to standards.

    Now for the map. I see that you focused on aesthetics which is nice. They look very good. The only thing I would question about the map would be how vertical it is. It seems to lend a huge advantage to Jet Pack. In my opinion, maps should not drive you to pick one ability over another. Also with a vertical map it is easy to get drop down assassinations. So you might want to check if it easy to get assassinations.

    These suggestions are just my opinion. You do not have to implement them into your map if you don't want to.
     
  4. k1rby33

    k1rby33 Forerunner

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    cool idea, very creative indeed! for invasion you should make the phase of the bomb that you need to plant it on the clock works or the highest part. nice first post! but you might want to add the weapons info. btw, what are aesthetics?
     
  5. WillSucka

    WillSucka Ancient
    Senior Member

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    The map looks nice but has some similarities to I Flatulated's "Clock Tower" from what I can see in the screen shots. Your version does look like it allows you to go higher up in the tower though which I like. I'll download it and check it out.
     

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