I don't how much fun this could be with the randomness of objects, but I guess I'll have to play it before I come to a conclusion.
doesn't look to bad, but if i may suggest lining the fence walls at the same height as the double boxes and other fence walls, it will make for a much smoother gameplay
When I saw the name I was hoping or more of a close quarters map. This doesn't really look like it wold bclaustrophobic
Sorry to say this, but again, another trust thing. And hope you get party leader so if they do hide, they can "leave" the game
yea, it does kinda seem like the walls are closing in on you. the shotgun spawn is annoying cause its just laying there... you should make it have a little bang in it its kinda like a normal bungie map not exactly fun unless you count the crazy stuff goin on while battling... overall though 8/10 nice map
Haha everyone says that with the shotgun spawn. I don't like the look of the weapon holder on this map. I mostly make my maps full UNSC, or barely any Covenant stuff. I don't know, just OCD or something
This looks like a simple arena style FFA map, and I bet it is. And it looks good! I'll download it and give it a go.
this looks really good, it looks as though you have spent loads of time on it. However, as much of a pain in the butt it is you should try to double stack the walls as mentioned above but apart from that, it looks great.
i c in the description why u called it that, the map is quite good i like how u used the fence walls for flooring, and u put in allot of places to hide would b good in infection
I'm actually thinking of making a new version of this map, creating no way to escape and more spots to hide
This is exactly my argument when people say it's easy to escape from a map. Anyways this map looks good considering that I can't tell that there was interlocking used. So if there wasn't kudos for making a clean map without it. Seriously there are some abominations out there that would be better with interlocking.
The name does not make much sense because it looks bigger than most map i've seen and it is not small.
This map has a lot of interlocking, actually. Just not everywhere because I'm so lazy. Look close at overviews and you'll see them