Classic Modes Return!

Discussion in 'Halo and Forge Discussion' started by AnonFriction, Jan 17, 2017.

  1. AnonFriction

    AnonFriction Legendary
    Forge Critic

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    Hey Guys,

    I just wanted to let everyone know Oddball, KotH, and Rocket Race have been updated! There are prefabs available in my fileshare for both if you want to set them up on your maps, but I've also set them up on all Halo 5 Arena maps to be playable!
    I JUST WANNA PLAY!
    -For Oddball just grab maps labeled "FFA ODDBALL" and an "ODDBALL" gametype and you're good to go!
    -For KotH just grab maps labeled as "RvB KotH" and a "KotH" gametype and you're good to go!
    -For FFA KotH just grab maps labeled as "FFA KotH" and a "KotH" gametype from featured! (Don't forget to disable teams in general settings)
    -For Rocket Race grab the "Rocket Race" gametype from my fileshare (supports 8 teams) and grab the "Deadlock 6" map from "runNOKYARDrun"

    Fileshare: AnonFriction
    I WANNA SET UP MODES ON MY MAP!

    Lucky for you there's a guide below that should cover setup of the multiple modes!


    -FFA Oddball prefab (this is what I setup on maps)
    -Random Spawn prefab (has a few bugs)
    -and sequential is being worked on

    Note:
    -All Oddball variants support Hot Potato


    -RvB KotH (this is what I setup on maps)
    -FFA KotH No Contesting (everyone in the hill gains points)
    -FFA KotH Contesting (standard KotH FFA, I'll be setting this up on all maps as well)​
    Note:
    -KotH prefabs do not currently support Diminishing KotH


    ROCKET RACE

    -
    Rocket Race (This is the prafab setup on Deadlock 6, and on my test map)


    Updated documentation will be available for these soon, I'll post links here when I get it updated!
    HOW TO: ODDBALL: SINGLE SPAWN

    1. Spawn the "Single Spawn Oddball" prefab and ungroup it
    2. Place the Oddball/Spawn Plate where you want them
    3*. Place the purple boundary around your map, it's a kill volume for players or the ball. This is so the ball will respawn quickly if thrown off the map
    HOW TO: ODDBALL: RANDOM SPAWN
    1. Spawn the "Random Spawn Oddball" prefab and ungroup it
    2. Place Oddball/ Spawn Plates where you want them on your map ( Be sure to increment spawn order on each oddball)
    3. Change the Spawn Order on the Primary: White, Secondary: White Script Brain to equal the number of Oddballs on your map
    4*. Place the purple boundary around your map, it's a kill volume for players or the ball. This is so the ball will respawn quickly if thrown off the map

    *Note:
    -The boundaries have been a bit finicky so I am not using them on Arena maps, However I believe this is because there is a bug with them intersecting real map boundaries, if you are placing them on a forged map I believe they will work as intended. (If you do not want to set them up the ball will still despawn 15 seconds after being dropped off the map or if it hits the bottom of the canvas so they are not required at all)​

    HOW TO: ANY KOTH
    1. Spawn the KotH Prefab that you want to setup
    2. Ungroup it
    3. Place hills where you want them ( Be sure to increment spawn order on each hill)
    4. Change the Spawn Order of the Primary: White, Secondary: Black Light Brain to equal the number of hills (it's the one between the Red and Blue brains)

    Notes:
    -You CANNOT setup multiple versions of KotH on the same map, if you want FFA and RvB you will have to make two versions of your map
    -KotH uses minigame 1-3 so if you have minigames that use those on your map already you will need to make new map variants for KotH
    -If you plan on adding in Diminishing when I update it you will also need minigame 4-5 free.
    ROCKET RACE
    1. Spawn the Rocket Race Prefab
    2. Ungroup it
    3. Copy and place hills where you want them on your map ( Be sure to increment spawn order on each hill)
    4. Change the Spawn order of the Primary: White, Secondary: White Brain to equal the number of hills (The one that is spawned above the hill by default when spawning in the prefab)
    5*. Use the Sender node teleporter provided to cover your map (If your map is large you can use multiple as long as they use the same channels)
    6*. Move the Kill Boundary and Receiver node teleporter somewhere outside the map (This is where players will be teleported to and killed when not on their vehicles)

    Notes:
    -Steps marked with * are not required and those objects can be deleted if you do not want them on your map.

    That should be everything let me know if you have questions!

    Contact:
    -Twitter @AnonFriction

    CREDITS

    ODDBALL:
    -AnonFriction (me)

    KOTH:
    -Forge Team
    -AnonFriction (me)

    ROCKET RACE
    -AnonFriction (me)
    -runNoKYARDrun
    -Nitroo
    -Ryouji Gunblade



     
    #1 AnonFriction, Jan 17, 2017
    Last edited: Feb 9, 2017
  2. HeX Reapers

    HeX Reapers Legendary
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    Amazing.
     
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  3. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    I'm gonna spare you guys and NOT put oddball on that huge map.
     
  4. MrDeliciousman9

    MrDeliciousman9 Legendary
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    Could we get a video tutorial!!!!
     
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  5. HeX Reapers

    HeX Reapers Legendary
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    Oh come on, it's not THAT difficult to implement.

    (Even I could do it, trust me that's saying something.)
     
  6. AnonFriction

    AnonFriction Legendary
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    I'm going to try to work with Forge Labs to get some tutorials out, I'll add them to the OP if/when they happen
     
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  7. MrDeliciousman9

    MrDeliciousman9 Legendary
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    But But......
    --- Double Post Merged, Jan 19, 2017 ---
    That would help a lot. It would make me feel more comfortable attempting on my map if I see it.
     
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  8. AnonFriction

    AnonFriction Legendary
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    Video Tutorials added for Oddball and KotH!!...They aren't the highest quality tutorials I don't do video content often haha but hopefully they help :)
     
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  9. ANEVILSPAR7AN

    ANEVILSPAR7AN Ancient
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    I'm glad you were able to fix the problems you had with these gametypes dude.
     
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