Map Title:ClanAdapt Clan Training. Focus on adapting to surroundings. Download Map Description: Originally for training members of my Clan, I decided to publish this. There is a Hangar, a Courtyard, and some Buildings in between. There is a Door switch as well. There's also a Tower(Link isn't working), although the sniper spawns elsewhere. There are multiple pathways into the buildings if you get on the rooftops, and there are also two warthogs in the hangar area. Finally, I hid an Easter Egg somewhere on this map. I admit it's easy to find, but tell me if you do find it. Also; I admit this map is easy to escape. I used so many objects I didn't have enough left to block stuff off. (Also I forgot to budget-glitch. :/ ) Anyways, remember to comment with your thoughts and info on any flaws you spot! I'll make a Version 2 if you guys want. :] Pics: The central row of buildings. The sniper tower. The sniper spawn. Hangar area and defenders spawn. Courtyard area and attacker spawn. The map's currently set up for Slayer, CTF, and King. I'll post an all-gametypes version later.
ForgeHub Halo Forums - Announcements in Forum : Competitive Maps read that and revise your post embed pics
cool looks like a great map, man. some parts a kinda open (like the last screen) but overall you did a good job.
Yeah. I wanted a big area with not that much cover. Beleive me, it starts to feel cramped if you're playing King- It's one of the larger hills.
No, it wasn't, but it may look like that. The tunnel is inspired by the one in storm(Read- I reconstructed it 'cos i was so cool). But hey, if you think this was on Bungie Faves, I guess the map's that good, right? :]
This reminds me of a warzone. I like the feel of it and it looks pretty cool. It is a little too open in some spots but eh, Ill get over it.
Thanks. and like I said, I didn`t have any budget left to make things non-open. `Sides, the claustrophobic alleys make up for it, in my opinion.
tihs map looks very not coverish and not interlocky, try again, with those things, and maybe ill DL just looks too boring
There`s only a lack of cover in one major area. And beleive me, the cover there`s sufficient, considering the power weapons in that area. And there actually is a good amount of interlocking on the elevator building. There isn`t much elsewhere because interlocking isn`t that necessary when you`re trying to make everything boxy and industrial. Plus, I couldn`t make too much decorative stuff `cos I was on a budget. So gimme a break about that. *sigh* Besides, the variety of situations you`ll find yourself in is immense. There`ll be ambushes from the rooftops, grenades flying down the alleyways... It`s really fun, trust me. =)
cool map I'll dl but I think that area is a little open you might have been better just to block it off.
Yeah, but I needed a Red base for symmetrical gametypes. :/ Besides, if I didn`t include that, there wouldn`t really be a reason to go through the alleys.
Yeah, the tunnel`s inspired by the one from Storm. However, that one wasn`t large enough for this map, so I just rebuilt it slightly larger, to use it as Blue Base in team games.