Chiral

Discussion in 'Halo 3 Competitive Maps' started by Kjjqxyrst, Dec 20, 2008.

  1. Kjjqxyrst

    Kjjqxyrst Ancient
    Senior Member

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    Chiral is my first attempt at an asymmetric map. I tried hard but it still came out very symmetrical, especially involving the weapons. Both the attacker's side and the defender's side have a main base structure and a structure that is higher up that can serve as a sniper tower. Both sides are separated by a wall down the middle of foundry which has a large square platform with multiple ways up from both sides. It also has a hole in the middle which drops down into the camo room which also has multiple entrances.
    Chiral is set up for Slayer, KOTH, Oddball, Assault, and CTF. I feel the objective games play much better than slayer, though thats just my opinion. The spawns are still kind of messed up when you play free for all so I would highly recommend team games over free for all.


    Weapon List:


    4 Battle Rifles
    4 Spikers
    2 Carbines
    2 Plasma Rifles
    2 Plasma Pistols
    2 Sniper Rifles / 150s respawn
    2 Maulers / 90s respawn


    Equipment List:


    4 Plasma Grenades
    2 Frag Grenades
    1 Power Drain
    1 Bubble Shield
    1 Active Camo / 180s respawn


    Screenshots:


    Attacker's Base
    [​IMG]


    Attacker's Sniper Tower
    [​IMG]


    Central Area
    [​IMG]


    Defender's Base
    [​IMG]


    Defender's Sniper Tower
    [​IMG]


    Defender's Sniper
    [​IMG]


    Camo Assassination
    [​IMG]


    Red Team Planning an Attack
    [​IMG]


    Blue Attacks Red by the Crates
    [​IMG]


    Red Wins
    [​IMG]


    One Down One to Go
    [​IMG]


    DOWNLOAD CHIRAL HERE
     
  2. ZANDER1994

    ZANDER1994 Ancient
    Senior Member

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    This map makes foundry look really big. I like all the boxes that you have to maneuver through. How many players would you suggest? I'll give it a download.
     
  3. TheKiNG1325

    TheKiNG1325 Ancient
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    looks nice. everything looks very perfectly planned out and placed. one thing though - is the fence wall in the 5th picture interlocked with the box? its just a little bit hard to see at that angle
     
  4. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
    Senior Member

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    This map does make Foundry feel big. Although it seemed to me that you had a little too much cover on the bottom level, but that is just a preference, and the second level cleared up a bit. I like the wall, it adds to the feeling of a bigger map. A pretty significant problem though, resides in the fact that you can get out of the map with a fusion coil jump up onto the middle wall. There you can get out of the map, where for some reason, you have a bunch of weapons and equipment there. You need to delete those before you post the map, because now, whoever breaks the map can grab a couple power weapons and get back up on top of the map to get some easy kills. This is a good map, just get rid of those fusion coils, or add another level to the middle wall. 7/10
     
  5. Blazen Nite

    Blazen Nite Ancient
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    This map is pretty clean-forged. I have to agree with you that the map is very symmetrical though for an asymmetric map. It probably stems from the wall being in the middle. Anyways, the wall down the middle of foundry idea has been done again and again but your map still feels fresh regardless. however for your next map, try to be a little less boxy and flat with your structures. I mean i get that you want your map neat, but perhaps changing up some angles and playing around with curved corners can make your map even more memorable.
     

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