looks quite good i like the idea and layout, for some reason im into maps that use ghosts so well done, ther doesnt seem to be any big problems besides it looks easy to get out off in some areas
dude looks really good. The interlocking is clean and tidy and the map looks escape proof. One thing i think is that it is a little too open. Theres the waterfall and then the other base with the turret and that seems open. One thing i like though is that you ghost there to make it more smaller in a way. Good Job on this map. 4.6/5
This map is really good, but I think since it is breakable it is totally ruined....by the bases where the barriers are.
I made it more open because I don't want the player in the ghost banging in to things every inch of the map. You should look at the pictures more to understand it. Anyway thanks for the rating.
cool map, reminds me of headlong or gears of war gridlock. i have 1 suggestion though, make a little more cover in the streets and decorate the rooftops if you have more budget, just to make the buildings look a little more unique. for cover, make barricades going through with a path for vehicles splitting through
Wow this is very clean and well made! I love the structures and the decoration behind the fence walls. You did a great job I'll have to DL
Well, the waterfall isn't very original, and it looks like it's embarassingly easy to escape it, but the layout looks pretty good. The waterfall even looks a little bumpy, and i wouldn't put shield doors around the overshield. I myself do not like shield-doors at all, so it may affect my post, but i don't think overshield and shield-doors is a good idea at all. It does, however, make foundry look bigger. This is one of the few maps that actually can support a ghost without the driver chrashing into every corner. Good work overall! 4.5/5
Thanks for the idea but when I made the map I had to keep in mind that you have to be able to move the ghost without bumping into something every inch of the way.