Cerberus

Discussion in 'Reach Competitive Maps' started by Squally DaBeanz, Mar 21, 2012.

  1. Squally DaBeanz

    343 Industries Forge Critic

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    Cerberus is a large asymmetrical map based on the layout of Mass Effect 3's multiplayer map "Firebase White" with lots of long to mid range encounters, as well as a few close range fights here and there. The map is divided into three major parts: the landing pad and upper catwalk, the lower platform, and the interior of the building. Red team starts on the landing pad while blue team starts just outside of the building on the lower level. Each team is given a turret and a sniper not far from the objective. Inside the building is a concussion rifle and near the middle of the map is a shotgun.

    I tried to stay true to the original map while taking the liberty to change a few things to incorporate Halo's gameplay style and keep things balanced. The map has an industrial and military feel to it, as there are crates, sand bags, and barricades littering the map.

    Power weapons: Two turrets, two snipers, a shotgun, and a concussion rifle.


    Pictures:

    [​IMG] A view of the upper level of the map.

    [​IMG] The landing pad, also red objective. The original map had a ship landed here, but due to budget I ended up placing various crates in the center.

    [​IMG] The catwalk overlooking the landing pad.

    [​IMG] The upper entrance into the building, the grav lift on the lower platform, and the ramp leading down to the landing pad.

    [​IMG] The middle level of the building, where the concussion rifle spawns.

    [​IMG] The interior of the building on the lower level. There's a doorway on the left side of the hallway and on the far side of the room at the end.

    [​IMG] Blue objective is just outside the door on the far end of the room. This area wraps around the building, becoming the lower area of the map.

    [​IMG] A look down the lower platform. The grav lift at the end leads straight up to the upper entrance of the building. Right next to it is a ramp leading to the landing pad.

    [​IMG] The shotgun is just around the corner from the gravlift. Farther down this walkway is a ladder leading up to the landing pad.

    [​IMG] A view of the entire map.


    Enjoy!
     
    #1 Squally DaBeanz, Mar 21, 2012
    Last edited: Mar 21, 2012
  2. Crimson Phoenix

    Crimson Phoenix Forerunner

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    This really doesn't look half bad! If there was only some kind of mechanics to actually push the explosions onto your enemies!
     
  3. Audienceofone

    Audienceofone Forerunner
    Senior Member

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    I think I love this. I have been playing nothing but Mass Effect 3 since I got my eager hands on it and I had considered how a map might translate, but here we go. I have to say this looks nicely made considering Forge's limitations and everything seems to be in place. However the desks and the like seem short and made of a poor piece choice (see images 5 and 6). Also, In Image 8, I would like to see cover more like the original map. The barricade you placed only covers you in a small area in one direction. The 'L' shaped barrier would be a better choice I think. Also, aesthetically this map might be nicer if on a ground level off a cliff or something. The skybase approach used now is...unappealing. However not moving the entire map in understandable, Im just commenting. I'll download and see if I can't get a game on here, I hope for it to be great, I will let you know how I felt about it should I manage to get my @$$ off ME3 and on Halo.
     
  4. Squally DaBeanz

    343 Industries Forge Critic

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    Ya, I wasn't too thrilled at where the whole thing ended up. I was trying to have it embedded in the cliff a little bit, but if I had pushed it any closer, the cliff behind the map would be cutting into the middle level of the building. I might try a rebuild at some point in the future.
     

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