MLG Cella

Discussion in 'Reach Competitive Maps' started by aPK, Jan 20, 2012.

  1. aPK

    aPK Greatest Forger Alive
    Forge Critic Senior Member

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    For the love of lemons, it's aPK not APK. Get it right, n00b!

    Progress pics will be up soon.

    @Res

    Orientation was addressed big time, especially in the bottom bases, where complaints were most frequent.
     
  2. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    One major thing that deterred me from this map, is how similar every structure looks. But it looks like you guys did a good job addressing that problem for v2.
     
  3. Hulter

    Hulter ^Raindear
    Forge Critic Senior Member

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    Just what I thought when I saw that post too.

    Like, there are so many general typos in that post, I lost track half way through.

    Since I'm such a folly golly jolly helpful and compassionate fellow forger, friend and jollier, I'll make an attempt at sorting that out a tad for you, chum!

     
  4. Tallt66

    Tallt66 The Joker
    Senior Member

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    I just ran a few laps around this and I love it man! The structures just feel solid and purposeful. the flow from one area to the next feel natural and call outs will be easy too. I love the way the rocks are blended so well with the structures. I do agree that the buildings might could be a little different from one another aesthetically, but I still think this is a solid player. I can't wait to give this one a test drive with my friends this week. I'll try to let you know how it goes.
     
  5. aPK

    aPK Greatest Forger Alive
    Forge Critic Senior Member

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    It appears that Callum has screwed me over, and that v2 may never get released.

    I will see what I can do.
     

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