ccs class battlecruiser

Discussion in 'Reach Competitive Maps' started by D4RKST0RM99, Dec 3, 2011.

  1. D4RKST0RM99

    D4RKST0RM99 Forerunner

    Messages:
    1
    Likes Received:
    0
    This is my Forge World recreation of the Covenant CCS Class Battlecruiser, designed with 8v8 invasion in mind, Blue team defends the cruiser interior and the gravity lift with access to a the bridge, engine room and a modest hanger bay, Red team has control of a small UNSC base at the cave entrance next to the canyon, players have two options to board the cruiser, either take the Falcon and breach the hanger or select from a choice of ground vehicles and attack the gravity lift platform on the far side of the island to enter through the ships vehicle bay.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 D4RKST0RM99, Dec 3, 2011
    Last edited: Feb 8, 2012
  2. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

    Messages:
    515
    Likes Received:
    13
    It looks awesome, and it's massive. I mean really massive! I'll try and get a test session going for it! Can you give us some details on how the invasion phases play out??
     
  3. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    I like these covenant cruiser ships... they look really nice from an outside perspective, but this one (visually) needs a lot of tidying up really. I can understand that from the sheer size of it, it could be a very complicated process to neaten up the edges...

    However, with that said... I've known the gameplay aspects of these maps to be incredibly complicated in terms of balancing. Not to mention, as primarily an aesthetic map with gameplay incorporated into it, I think the interior design should reflect that of a covenant cruiser ship as well. If it means losing most of the pieces and floorwork on the main island, then as a whole I could see the overall theme of the map increase.

    Good job on a whole, and it'd be nice to see how this plays in comparison to other maps i've played with the same style.
     

Share This Page