Cave of Doom!

Discussion in 'Reach Casual Maps' started by Guy01001, Nov 7, 2010.

  1. Guy01001

    Guy01001 Forerunner

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    Hello, everyone. We have created a fun little Infection (preferably Safe Havens) map and game-type for those looking for a strange experience. The setting is a collapsed mine, with danger lurking around every corner...
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    Humans have some time (but not much!) to prepare before the zombies can enter the cave through one of 3 teleporters. Humans must make good use of their limited resources. This map includes a nifty countdown timer for the zombies so that they're aware of how long they have to wait.
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    Basically, the humans get around 15 seconds to prepare for their doom! It may not seem like much, but in a small and nuanced map such as this those precious seconds of gathering essentials can mean the difference between life and death.
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    Humans start with a Brute Spiker; normal movement, damage and health; and no Armor Abilities or radar.
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    Safe Havens reward the humans with temporary infinite ammo and will give you a much-needed clip to any empty gun you reload in it. You also gain 10-meter motion sensor. But be careful; you're movement is significantly hindered inside and damage is slightly reduced. There are 4 different Havens on the map and each last just 10 seconds. First Haven is always in the mini-cave, and the rest are random.
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    Zombies can take a lot of damage, but a good shot to the head will always take care of them. The are nimble creatures, moving at 120%, and can jump high (150%) and drop fast (200% gravity). Their dark color makes them difficult to see in a cave. Look for the glow of their swords!

    If you become the last surviving human, your adrenaline kicks you into overdrive. You gain a small boost in speed and your shots become deadlier. But be careful! Your punch is still no match for the zombies!
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    Really, it's just a fun little map put together by SWEETBBYJESUS and myself. Enjoy, and please feel free to leave feedback!
     
    #1 Guy01001, Nov 7, 2010
    Last edited: Nov 7, 2010

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