CATHEDRAL --- Map created by BetaWaffle and TITMAR (TEETMARE) with help from Asper49 --- Battle your way through the claustrophobic halls of this Cathedral to control the central territory and push your way into the opponent's territories. Players pick up weapons along their way to the center, as the action gets more hectic. Meant to be played with the gametype "CONQUEST" which can be downloaded here: Conquest Download the map: here This is a small Conquest map, and action is much more fast paced than in The Cellars. The tides of battle can turn very quickly if a team does not perform well, or if teams are uneven. Best played with 6-8 players. Screenshots: Comments are appreciated. ---
Re: Cathedral [[conquest]] I will be on later tonight, it is my sister's birthday. I really want to play some rounds of this. The map looks really nice from the pics, great job you guys!
Re: Cathedral [[conquest]] What do you mean by overview? You want a screenshot of what the map looks like, outside of the map? And yea, BetaWaffle is right, due to the size of the map it works well with 2v2 but after playing it multiple times tonite i found that i prefer it 4v4. Even with a 4v4 battle on the map, the tides can turn pretty quick. We had the opposing team pushed all the way back to their spawn but due to the fact that they all were there at once we could not capture the last territory and they were able to defeat us and push us back into the center territory. I dont think we had any matches that ended with the score anything but 4 to 3. Thanks for the good comments guys.
Re: Cathedral [[conquest]] That's the beauty of Conquest, because of the spawn placement, you can almost never win completely.
Re: Cathedral [[conquest]] Very good Conquest map. Had a good time beating Titmar last night on it ;D . I really like the feel of having multi-leveled combat, especially compared to cellars. Good Job Waffle and Titmar.
Re: Cathedral [[conquest]] Nice map, looks very neat and professional from the pics. I herd that there are other map varients that support this gametype aswell? If so, can you give me a list of em' real quick?
Re: Cathedral [[conquest]] If you are not familiar with the FH Standard Gametype "Conquest"... the way it works is each team rushes toward a center territory, capturing other territories and gathering weapons on their way towards the center to fight for the center territory and strongarm their way into their opponent's side. and to Maxwell360... Yes, there are other Conquest maps available, and more will be being released in the future!! I am sure that we will take care of compiling the FH Standards into a sticky thread for all the members to keep track of so dont worry about it.
Titmar I love this thing. Hopefully I will have a chance to play it with you tonight so I can wipe the floor with you on your own map. Maybe a feature is in the future for this one.
Re: Cathedral [[conquest]] Thanks man! It would be cool to have all of the FH Standard gametypes in one thread and all of their maps there also... The only maps that I know of that work with conquest is The Cellars can you tell me about anymore?
I would do it right now, but for some reason the site wont let me post new topics?? Its being weird... and thanks TDF if u think that u should add a comment on the bungie.net thread lol, then more pplz will download lol
Tunnels, Warehouse (not published), and Cliffhanger (just published) are three other examples of my Conquest handiwork.
Yes... I agree. Was great fun playing this last night, I recommend it to all looking for an all out war! Good job guys.
I have high hopes for Cliffhanger. It's just as small as this, but it's on the side of a cliff, and it's pretty too.
Im glad to see everything worked out well with Cliffhanger, you did a great job on that. Conquest has become pretty popular.
When are we going to gather these together and post a sticky thread for these and other "fh standards" or whatever? or is that not still in the plan?