Cathedral

Discussion in 'Reach Competitive Maps' started by DWeight, Dec 9, 2010.

  1. DWeight

    DWeight Forerunner
    Senior Member

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    I have many to offer but here is the first map I forged in Reach. Feedback would be most appreciated. Players that enjoyed Citadel on Halo 3 should enjoy the way this map plays.

    This is a symmetrical 2 base map. Each base has 2 levels, with both having access to the center arena through the front of the base. Ramps on either sides of the bases provide access to the next level (up or down). There is a shotgun located on one side of each base on the lower level before leading out into the center arena.

    The bridge heading due north from the center platform will lead you into the sword hall. Likewise at the opposite side of the map, there are ramps that will lead you up to large structure at the south side of the map. There you will find a Gravity Hammer and more grenades to unleash pain on your opponents below.

    [​IMG]
    Cathedral Ceiling

    [​IMG]

    Main upper balcony

    [​IMG]
    [​IMG]
    Blue Hide

    [​IMG]
    Blue Shotgun Hall

    [​IMG]
    Center Arena Overview

    [​IMG]
    Hammer Hall

    [​IMG]
    Red Hall

    [​IMG]
    Red Spawn

    [​IMG]
    Sword Hall
     
    #1 DWeight, Dec 9, 2010
    Last edited: Dec 12, 2010
  2. Gnappy

    Gnappy Ancient
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    Love the aesthetics, And the cover seems about right, but having a Rocket AND a plasma launcher seems a bit much. and their location is such that I can grab both and make off with them easily. I realize that the rockets are only there in slayer and Headhunter, but it's still a bit much.

    It also needs some soft kills over the brace, tunnel pieces on the North side, I'd love to run up there with the oddball.
     
  3. DWeight

    DWeight Forerunner
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    Yeah that's why I limited the rocket to those types. I also figured there were enough twists and turns that it would make the plasma launcher tricky to use.

    I also wanted to create a "mad dash scenario" with all running towards the center for the power weapons and then... you know, BLAM!

    I'll look into adding those zones above the tunnel braces.

    Thanks for your feedback!

    [br][/br]
    Edited by merge:


    I've added the kill zones you requested and have after careful thought, removed the Plasma Launcher and replaced it with an additional DMR. Maybe I'll add the Plasma Launcher back in later and restrict it for FFA play.

    I also added additional photos and elaborated greatly on the map's description.

    Let me know what you think.
     
    #3 DWeight, Dec 11, 2010
    Last edited: Dec 11, 2010
  4. Gnappy

    Gnappy Ancient
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    Wow, haven't got on the hub in a bit... I dig the new photos you've posted. I think it'll still play well with the new weapon set, and I'm glad you've stayed open to suggestion on it. Definitely givin this one a redownload.
     
  5. DWeight

    DWeight Forerunner
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    Yes I took your suggestions. I think that it plays better now and I love the soft killzone idea. So have you had a chance to play the new version with all of the new modifications?

    I haven't gotten much feedback on this map which has been disappointing but oh well. It seems like the larger outdoors maps do better than most of the inside ones.
     

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