Cat Walks In my previous map thread, I informed that there will be more maps to come, and this is one of them. All my maps including this one is infection only and this is a fun one to play zombies on. I tried to make this map have as many routs for the zombies as possible while still controlling the map and its movement for both teams. The map lay out and design is thin, vertical and hectic. As a human, you will never be sure where the next zombie(s) comes from. Team work to watch each others backs is clearly a must need. Lots of cool cat walks and line of sights to control your survival. Decorative railings and the bridge smalls are the heart of the uniqueness to it. the main floor (or grass/sand) is very nice to sneak around. powerful weapons such as the rocket launcher are down in the main floor. The highest ground you can control has the least amount of sight line advantage to keep the humans looking for a spot they feel most comfortable with with out having full advantage of the high ground. Pictures: Again, Thank You for reading and really hope you like the map and game type. To use the weapons on the map with good balance, I suggest using the game type I provided for you. Still lots of maps to be presented in time.
This is where I put my new map I'm making called Sub-vine. This looks way bigger than my map though and probable better used. This is a good map and well rounded. Nice Job.
This map looks pretty good, and is a definite DL. I like the cramped feel and the way that you can imagine a zombie popping up over the rail and giving you a face five with his sword The sight lines look fairly mid ranged down the corridors and appear to be fairly well broken up over the edge. Great work mate, keep it up