Amazing job theming out this map as a castle, I've seen "Camelot" by Chronmester do something similar but you really nailed it here. The layout of the map complements the aesthetics because its a believable space. Did you design it off of a pre-existing castle? Where did your inspiration come from for this map?
I added you on xbl since I was not able to find you on the leaderboards, I want to play this map and give you my opinion
Thanks WARHOLIC, the inspiration was just to create the feel of a castle but i didn't follow any existing castle in particular. I did google images of castles but most are very complicated compared to this since i had to worry about budget limitations and framerate. I've wanted to make a map with this aesthetic for a while and with H2A's concrete block set and the 1v1 size as a motivation i finally put the effort in. Marco i added you back, leaderboard should be fixed, now on normal.
ok I played about 5 games on this map with my friend and here is what I think needs to be changed: 1. the sniper respawns way too fast, so increase that time. 2. the jump up needs to be more in the open and further away from the sniper (the one I talked about with you) 3. The map should be a little bit eaier to navigate though when looking at the middle of the map, (and at where the care is). I often felt like the jumps were only possible with a crouch jump and wouldn't really be possible mid combat. other than that the map looks stunning, plays and feels great! it's just a few details that need to be worked on and you have got a good change of becoming second, (right after me ofcourse) jkjk
Wow. Beautiful map. Definitely feels like a castle, and the surroundings make it pretty believable (though maybe it would've looked better on Awash ) That does seem like a lot of weapons, though. You really wanna be careful with the AR in 1v1 maps. In my testing, in certain spaces, it basically becomes a power weapon itself.
Thanks, i like skyward better personally and you can't see below the map anywhere from inside. It probably would look cooler from above though. Yeah I will continue making adjustments and probably at the least reduce the ammo to one clip on the AR and Silenced SMG's after testing more and getting feedback.
I like the concept of the map and the way you used the natural building blocks, even though i think the concrete-only look is not very aesthetically pleasing. plus you shouldn't colorize the blocks via teamcolors because they switch back to white when the map is being played on free-for-all gametypes which makes it look a bit dull. its also very easy to get out of map and hide at some spots, which is kinda gamebreaking. but over all its one of my favorits in the competition so far.
I appreciate the feedback De Behr. Unfortunately the black/team 6 color is only available as a team color (and its made for the 1v1 contest where teams will be enabled). All the normal color options looked bad in my opinion for this theme, so i would have left it neutral anyway. Where can you hide outside of the map that you will not die from the soft kill? Are you saying i should put a hard kill right on the edges? As for concrete only i thought it was the best way to portray the castle theme. If you have suggestions for other non-concrete pieces or additions i may have a little bit of budget left before getting into the bad framerate area.
I've found a few hidingspots, but these are the most problematic in my opinion. Well, I am not a big fan of Killzones. because I think they are probably the laziest way to wall of certain parts of the map, but nehter the less: either you build these walls high enough so noone can climb them or you put some killzones in these places to punish campers. [iframe src="https://gfycat.com/RepulsiveFakeHadrosaurus" width="320" height="240"][/iframe] [iframe src="https://gfycat.com/SilkyDiscreteAfricanrockpython" width="320" height="240"][/iframe] [iframe src="https://gfycat.com/WeepyCreativeGecko" width="320" height="240"][/iframe]
Ahhh, it seems you are playing an old version of the map. All of these spots and more are within death barriers (along with being harder to jump to without grenades/jumping off someones head) now along with a bunch of other improvements. Feel free to download the latest version from my fileshare.