Map http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=120104461 Game Mode Bungie.net : Halo 3 File Details Big Castle with 2 floors armory is under the main floor this map can be used for infection or free for all game modes. This is my first post so please give comment
Okay, you have earned my intrest and befuddled it, whats going on here? you've got a nice looking castle that looks beautifuly constructed, and then an armory, no description, or explaination of any kind, just Castle Vlad The armory might work for infection, but if its not infection, then theres no point to exist. This is all guesswork, so post a description for a better review.
here, here. This castle looks really well made and does look good for infection. does the armory suggest an intended use for a machinima? Please post a description
Thanks for the description of the armory, and you should probably remove that floor now. Adding an armory looks glamourous to a predominatly local and/or inexperienced forger, but in the long run, it's a pain in the ass. I'd hate to see this comment taken the wrong way, but it says a lot about the forger if the armory isn't there to serve a meaningful purpose. An armory could be a good thing if it's the final goal of humans being chased by zombies, or in a military-style spawn/loadout program, but it just being there makes an unfair advantage for whomever gets there first. You should really either increase the weapon spawn times, or make sure it dissapears by v2, if there will be a v2. As my rant continues, I must elect the factor of short walls to the discussion. If you tried to get a LIVE lobby to play this, you'd quickly realize that people don't seem to want to take part in a game to honor the spirit of the game itself; they'd much rather glitch it or get out of the map, preventing others from having fun. If players are isolated inside the castle, then they WILL find ways out, no matter what. The goal is to make it hard for them to do just that, as to discourage them from taking time to ruin the game, and it seems that you've made an error in the size of the walls, but I could be mistaken. if player may leave the castle at will, as there seems to be no other structures, I can't even bear to look at this another moment. Out of all the people i've ever played halo with, online or naught, about 70% of them would not hesitate to load up on rockets and snipers and evacuate to the far regions of the map, where they could camp, and snipe any who oppose their will or their ways. Whichever problem is true should be fixed ASAP. Other than said complaints, I love the layout of the map, and the elaborateness of the structure itself surprises me for someone who doesn't seem to be fond of interlocking. (Yes, I mean you!) The map is really nice and while interlocking could improve it, it won't be necessary for you to turn this into a popular map. If you havn't incorperated it in your design already, the forgehub guide on map flow would really help, as this map seems to be the shape and size of one which could easily possess a great flow. And keep that infection idea in mind! You never know when it would be helpful. I can't bring myself to download this yet, I just can't get the "leaving the castle" idea out of my head. But if you were to repair the complaint-damaged walls to the home of your forging talents, then I would download this gleefully. *whew* That was a rather long rant, wouldn't you say? I'll try to post a Review Hub worthy review once I download this, but that can't happen until my demands are met. Good luck, and Happy Forging!