Yo peeps what up this map does not have very much ghost merging in it. I personally think it's an awesome idea and concept maybe someone's done it maybe not. The gametype is kinda different not traditional it don't work with traditional infection. The zombie's spawn Outside the perimeters of the map, and have very high speeds the humans spawn in the castle. The zombies carry BR's and Shotty infinite ammo and regenerating grenades.(I know it don't seem fare but zombies have no shields! Humans have limited ammo. There is a zombie death pit that I've created. So humans watch out you get stuck in there your done. I don't remember a weapon layout so DL it figure it out.I have played this first hand it's awesome. Download Link:Bungie.net : Halo 3 File Details Custom gametype:Bungie.net : Halo 3 File Details Here some pics: Good luck bitc%es
this is a cool map with some fantastic asthetics but the gametype is gash. the zombies should never carry guns and they will have no chance anyway if they start at the perimiters, it is simply unfair and unrealistic. and you need to make the upstairs an actual upstairs insted of a few walls. i would suggestusing ramps unstead of those things to make stairs aswell. map: 7/10 gametype: 1/10
Who says zombies should never carry guns? Guess someone had better talk to the makers of various other zombie games and hand them that memo. Personally I like the small ramps as stairs. The one thing that's lacking is cover for the infected. You make them 1 hit kills by giving them no shields, and strand them in the middle of emptiness with very limited cover.
I have to agree with Shroomz on this one because there are numerous infection gametypes where the zombies have guns. although you are right on one thing the zombies do need more cover, or higher speed.
high speed with how fast they are there,s plenty of cover. The steps actually help out the humans I know it's not the fluid way up but it serve's a purpose none the less. Thanks for the comments.