Cartographer - Invasion

Discussion in 'Halo and Forge Discussion' started by Exile, Mar 27, 2011.

  1. Exile

    Exile Forerunner

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    This map is inspired by the Halo: CE level - The Silent Cartographer.
    It starts on the beach with a crashed pelican where the spartans must capture the beach as a landing zone for reinforcements/Evac.
    Second phase they must take out the AA guns on the other side of the island.
    Third phase, enter the cartographer and get the data core out.

    This is the forge world map, so ALL object/weapons/vehicles are showing, obviously will spawn accordingly by phase in the completed version.

    All idea's and comments are welcome, just note that my budget is already very limited right now.
    The entirior of the complex needs some work and i want to make destroyed versions of either the generator powering the AA guns or the AA guns itself.

    The Beach
    [​IMG]

    The AA guns
    [​IMG]

    Back entrance to the complex
    [​IMG]

    The Cartographer building
    [​IMG]
     
  2. Plasma Blades

    Plasma Blades Ancient
    Senior Member

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    While the idea is nice, it seems like it is too centered around the cartographer building. The other two phases are strongly lacking in other regards, especially considering cover, aesthetics, and ease of playability. At the very least you need a bridge structure in the first area. The top should be inaccessible, but it serves as a way to break line of sight.

    Remember this?
    [​IMG]

    The second area definitely needs a small building nearby. It serves the map, not only by adding cover and a new area to fight opponents, but makes it seem like a real area, and not just something thrown together in forge.

    As far as budget goes, search that final phase area. I'm sure there are some things you can thin out from there, or replace with better, more economically friendly, objects.
     

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