Carthage - BTB map on Tempest

Discussion in 'Halo and Forge Discussion' started by Neo Arkitect, Jan 5, 2011.

  1. Neo Arkitect

    Neo Arkitect Ancient

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    Hey all, I've been working on a new BTB map for a while, and I think it's just about ready for beta testing. Here is some basic info on the map, titled "Carthage".

    Number of players recommended: 12-16
    Weapons on map: 2 snipers (1 spare clip on 90 second respawn), 1 rocket (no spare clip on 90 second respawn), 1 shotgun (1 spare clip on 90 second respawn), 5 DMR's, and 2 NR's.
    Type of map: Asymmetric, infantry based BTB map
    Special Features: 2 jump pads on either side of the elbow bridge that allow additional access to the bottom of green lift and the base of the central tower.

    Carthage is a heavily vertical urban-style map that emphasizes the circular pattern of the map with a plethora of paths leading around, through, and over the entirety of the play space. Unlike most Halo maps that center around nading choke points to hold objectives, Carthage forces you to constantly be on your toes, as most of the map is accessible from many directions. Although very "open" in the grand scheme of things, there is lots of cover and natural elevation changes throughout Carthage that make most high traffic areas both accessible and defensible.

    Beta testing will begin shortly, and the map is likely to change upon release. Currently the only gametypes supported are BTB team slayer and "War Zone", a 3 plots variant that goes up to 500 and contains 5 territories, 10 second cap time, and no contested scoring. Here are some screens to give you a general idea of the layout.


    Territory 5, next to red spawn.
    [​IMG]

    Red base-ish area
    [​IMG]

    The Caves
    [​IMG]

    The caves lead out here to the "back way" around to Territory 2, which is in the rock garden. The rocks are climbable if the player wishes to be even sneakier in his attack.
    [​IMG]

    Here is a look at territories 2, 3, and 4, which are in a line down the center of the map. Shotgun spawn is at territory 2 in the rock garden. Rockets are at territory 3 in the forest. A machine gun at both team's bases overlook territory 4.
    [​IMG]

    Blue team spawns in the reef next to the skyscraper.
    [​IMG]

    [​IMG]

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    Why yes...yes you can access the sky scraper.
    [​IMG]

    A look at territory 4 and 5 (in the distance). You can also see one of the jump pads on the bridge on the far right in the image.
    [​IMG]

    Here's a shot of forest bridge and territory 3
    [​IMG]



    So that's all I've got to show for now. I'll make sure to keep this thread updated with changes to the map as testing continues. Thanks for your time.
     

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