Canyon Jumper (Testers, please!)

Discussion in 'Halo and Forge Discussion' started by musikBoi360, Dec 6, 2010.

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Is the map fun?

Poll closed Dec 13, 2010.
  1. YES! I love it!

    0 vote(s)
    0.0%
  2. It's enjoyable, but it can be much better.

    0 vote(s)
    0.0%
  3. Eeeeh.... It needs some work.

    0 vote(s)
    0.0%
  4. I want to maul a helpless child.

    0 vote(s)
    0.0%
  1. musikBoi360

    musikBoi360 Ancient

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    I posted this map already but I think I posted it in the wrong place. It's not finished yet, I just want to get the word out and see if some people would volunteer to playtest it. Here's the original post: please DL, comment, let me know what you think!

    Map DL link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10730467&player=musikBoi360

    Canyon Jumper (unless someone has a more awesome name, I'm open to suggestions!)

    [​IMG]
    Player's perspective from the canyon floor.

    This map has been a work in progress since the day I got Reach. First I was just messing around with a buddy, then I kinda just kept working on it. It snowballed into this thing, which I'm very excited for people to see.

    [​IMG]

    As wide as its shot is, this picture shows only about half of the map. It is huge. I used not only the canyon floor, but the clifftops on both sides as play surfaces. Not to mention big bases built into the cliff sides.

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    One clifftop roost area. This one has a focus rifle, and is accessible most easily by red team. The other clifftop, which i don't have a picture for, is on the other side of the canyon, and is accessed more easily by blue team. That roost has a spartan laser, though it has less of a view. Both roosts are accessible by both teams, and can carry snipers up to them.

    [​IMG]
    One of the suspended vehicle depots (both red and blue have one). Players can launch vehicles off of them. There is a Banshee in the middle (you can kind of see the top) on the other side of the ramps.

    [​IMG]
    Each of the vehicle depots are home to each team's sniper rifle. While this is an excellent vantage point, there is still plenty of cover for players on the ground to survive under. And like I mentioned earlier, players can carry these snipers to more advantageous positions.

    There are more things I want to show, but I'm having trouble getting all of their pictures online. I may post them later.

    I'm really excited to hear what people think about this map, because as far as I know, there hasn't been a forge map made that's really good for Big Team Battle. Obviously, that's what this map is designed for, and a lot of work went in to making a fun experience with professional quality. The forge budget was nearly not enough: I have the maximum allowed objects in it. The maximum maximum, where it doesn't matter what category I select and how many dollars I have left. In order to place more spawns or objectives, I have to delete something else. I squeezed every last ounce out of the Forge Budget. Yet I feel confident in the placement of everything. I really hope this map is a notch above what has been done in Reach Forge Yet.

    However, the map is not yet done. It still has to be play tested, and tweaked for balance. Until I have my next LAN party, I can only test it out with 6-8 people on Live: so I call on you, the Forge community, to please help me out by volunteering to play it yourselves, in groups of up to 16 people.

    So please, try it out, and give me feedback! But otherwise enjoy.

    P.S. My map is rigged for the Gametypes it is listed for, but for Infection to be most fun, I suggest you try it with my own custom gametype, located here: Bungie.net : Halo Reach : File Details

    UPDATE:
    Here's some more pictures of things I couldn't fit above.

    [​IMG]
    This is what a base looks like from the outside. It has three stories. The teams spawn in the back. The dish on the top serves as a handy landing pad, which has a drop chute in it that sends you down to the room on the second floor. There is also a chute in the second floor that sends you down to the hallway on the first.

    [​IMG]
    This is the back, where the blue team spawns. The Red and Blue flags also show up here in CTF.

    A back door exists on each base, which links up to the longer clifftop ("Montana") via teleporter. Up there are two mongooses for each base entrance. This area primarily serves as an alternate method of travel between the bases, though the spartan laser, and its roost, are located in the middle:

    [​IMG]

    [​IMG]

    Also, there are two miniature 'bases' on the ground. While not really serving as bases, they provide places for players (primarily green and orange teams) to take cover, and there is access to vehicles. These areas are homes to the map's scorpions and gauss warthogs. Green and Orange's flags, in the event of 4-flag CTF, are also located here, as are a few hills.

    [​IMG]
    Orange

    [​IMG]
    Green

    Please, DL and let me know what you think! Help me make it better!
     
    #1 musikBoi360, Dec 6, 2010
    Last edited: Dec 6, 2010

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