Canyon Fodder is basically a canyon with a river running through it. There is a room at each end of the map with 3 paths to take to get from one side to the other. Map works best for 1v1 or 2v2 slayer games, but is set-up for objective variants Weapons on map: Fire grenades Frags Battlerifle Spartan Laser Sniper Spikers SMG Plasma pistol Plasma Rifle Maulers Download: Bungie.net : Halo 3 Community Files Pics: Half the courtyard Red Base Corner Kinda see the river One side Other side
This looks pretty nice. Although a river running through the skybubble seems strange. I'll download and give a more complete review. Nice job though, it looks great.
Go on Youtube.com and type in Ghost-merge tutorial, trust me you will be glad you did. I appreciate the effort you put into making the map but with Ghost-merging it would be much better.
Ya, I can "ghost-merge". Thanks for the advice though. I actually learned from a tutorial on you-tube! I actually made this map in September (before I learned about ghost-merging), I just never posted it cause I got bored with halo.
Jfox, most people know how to ghost merge. Not only that, but traditional merging is considered better than ghost merging. Ghost merging can create tons of bumps in the map, and usually isn't executed very well. Also, why would you need to ghost merge in the skybox? The technique is mainly used for geo-merging, which usually isn't necessary in the skybubble.
No, I never even thought of using ghosts for boats to get down the river. lol. Thats pretty awsome idea though. Probably wouldn't work anyways cause the ghost would just start bouncing.
That's some quality forging. Has anyone else noticed it's striking resemblance to the middle area of Halo 1's Damnation? If you didn't build this with Damnation in mind I'll be surprised. The bottom pathway even leads to the 2 bases. YouTube- Halo Combat Evolved Maps: Damnation
You know, I'll be honest..... I watched that entire youtube video to see if I can see what you see and I don't. Anyways, thats cool that you liked the map, thanks!