Foundry Canalos

Discussion in 'Halo 3 Competitive Maps' started by schleb, May 2, 2009.

  1. schleb

    schleb Ancient
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    Crush

    -Hey there forgers. This is my first map uploaded to this site. So be easy! This map is called "CRUSH" it was recently called Canalows. But with new updates added i decided to change the name.

    -This map was inspired by GoW's CANALS...i liked the flow and lines of sight of canals. But halo and gears are two totally different types of games so there are changes to the structures to make it play more to halo's style.

    -Both sides are symetrical and you start by spawing on the backside of the stairs. it is a QUICK race to bottom mid where you can find either ROCKS, BUBBLE, or INVIS. But like in Gears the SNIPES are found on the bridges. SHOTGUN is the shotty-hole that is best shown in picture four (4). There are tactical jumps all over, but the easiest are off doors (bottom-mid to top-mid, and invis to windows)

    -This is a VERY fast paced map with a lot of action. So be prepared to battle when you spawn...also works well with MLG rules, but i need to take away a few things to make it MLG standard.

    *** I WILL BE GOING BACK INTO GEOMERGE SOME BOXES INTO THE WALLS AND I WILL ADD SOME EXTRA COVER IN THE SPAWN HALLS

    DOWNLOAD



    WEAPONS:


    BR (x6) 30sec


    CARBINE (x1) 30sec


    ROCKS (x1) 180sec


    SPKIER (x2) 30sec


    SHOTGUN (x1) 60sec


    SNIPER (x2) 120sec


    FRAG (x8) 10sec


    PLASMA (x6) 10sec




    *NOTE a such a small map it is hard to place SPAWNS in "safe" areas...so don't be surprised if you spawn in swingin'!

    [​IMG]
    OVER VIEW OF MID. USE THE DOORS TO GET AN ADVANTAGE!!!
    [​IMG]
    RACE TO THE ROCKETS? OR IS A BUBBLE A BETTER WAY TO GO?
    [​IMG]
    "A" STAIRS LOOKING DOWN TO "B" STAIRS...BOX OR THE RIGHT IS A GOOD PLATFORM TO SPRAY A VAST AREA WITH A BR....FOLLOW THE ARROWS TO FIND THE SHOTGUN IN THE MIDDLE STRUCTURE.
    [​IMG]
    THAT LOOKS FAMILIAR...
    [​IMG]
    [​IMG]
    BOTH SPAWN HALLS ARE THE SAME...
    [​IMG]
    "MOWIN' B*TCHES DOWN"​

    DOWNLOAD HERE!
    ******JUST UPDATED - 6:30pm EST 5.2.09******
    REMOVED BARRIERS FROM STAIR SIDES
    games supported:
    FFA
    TEAM SLAYER
    ONE FLAG
    ODDBALL



    SO GO PLAY AND SHOOT SOME FEEDBACK....
    please no flamin' or your post will be deleted!
    ENJOY
     
    #1 schleb, May 2, 2009
    Last edited: Jun 22, 2009
  2. Loscocco

    Loscocco Ancient
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    Its pretty cool, but it will never be the same as GOW. Halo and GOW are way too different, people can jump, GOW has blind fire and sprint tactics. What i am getting at is that GOW can never truly be made into Halo. Also, are there bubbles in GOW? what does the bubble shield take place in GOW?
     
  3. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    This looks really great. The "crowded" feeling is really cool and the fact it is bunched together probably helps the gameplay. I don't see a resemblence to Gears though, sorry. I also like the long lines of sight with the stairs A. That's really cool. I also think the weapon placement is okay too. It doesn't really need any work. The map is fine as is. Good job.
     
  4. schleb

    schleb Ancient
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    thats why it is a "remake" lol, i also said i made it more halo style then gears...i just used the basic layout of canals. and the bubble shield is just added for protection on the map b/c it is very fast paced....
     
  5. B rockin the R

    B rockin the R Ancient
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    Yo sick map dude...it looks intense an LOTS OF CLOSE QUARTER battles, yet still looks like theres long lines of sight. cant wait to play it 4.5/5 man congrats

    one question tho....where is the invis at? i dont see it on the pics
     
  6. SK Aleks

    SK Aleks Ancient
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    I thought this was another map until I read the comment that it was a GoW map. Why is there overshields and camos? You also need to put the door and fence more in the box on the first and second pictures.
     
  7. FORGING2PERFEKTION

    Senior Member

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    looks very good.
    i really like that you interlock your objects.
    you have a really good layout and some good ideas.
    maybe you should geo-merge some of your objects on foundry it isnt that hard.
    maybe its also a little bit too open..
    but overall very good map.
     
  8. schleb

    schleb Ancient
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    yup sorry i didnt add in my description...they are behind fence boxes, so they are there just to add visual effects...but mostly just for call outs (ie blue/red hall) and for the doors...the are ment to be on onside of the fence oppsite of the other side...its tuff to explain but they are only ment to be jumped on, on oneside...not both

    to B rockin the R- the invis is best seen in picture one...see the cone undermid bridge leadin into the small corridor...its just inside of that. Also in pic five of b hall, the windows straight ahead is a open area that you an drop into invis from

    to prefektion- YES i am goin to go back an merge some boxes into the wall an maybe try to add cover to the bottom-mid a bit....only one problem im max'd out on objects so ill have to see what i dont need...thanks for the feed man
     
    #8 schleb, Jun 20, 2009
    Last edited: Jun 20, 2009

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