So I've been playing with an idea for some time now and id like to find a way to make it work. i've been wanting to make a campaign map on forge where it has multiple levels on it like in a building with 1st floor and 2nd floor, but i don't want to player to reach the second floor and the 'bad guys' to spawn on the first floor. is there any gametype i could use to make this work? or any way i could get the spawn points from the forst level to dissapear after the player has reached the second floor. as well as keep the 'bad guys' from spawning on the second floor until the player reaches said floor. If you have any ideas of how to get this to work im all ears.
When you say "Campaign", do you mean Invasion? Or do you mean an actual campaign, with AI-controlled enemies like Grunts? If you want to build an Invasion map, then the stickied threads in this forum have guides for that. If you want to build an actual campaign,... Well, that is completely and totally impossible. :\
no i was talking about a forge map whether it was invasion or not, but im kinda wondering if there is a was to make it where there is only one spartan per round every round kinda like one human on infection, of a juggernaut, maybe even a 1 player blue team 15 player red team. but it's gonna be on forgeworld but not with AI unless they come out with a sweet invasion gametype >.<
Then infection sounds like a good choice, and you could have objects block the respawn points on particular floors after a certain amount on time, or have respawn points spawn in after some time.