CampaignOrbitalCampaignOrbital is my own little campaign mission, which is on Orbital (hence the name) It works only with Mission 00, an Alpha Zombie Varient. I kept the scenery mainly the same, except 2 subtle adjustments that make for a smoother gameplay. Scince the scenery is for the most part the same, its more gameplay than anything else. Before you say "It's not a forge map if the scenery is the same!!!" I want you to know that it still differs from the regular Orbital in some noticable ways. I almost made it all the way without any honor rules, but one still remains: Zombies can't pick up human weapons. You'll realize why zombies have the ability to pick up weapons by reading further. Weapons on map: -AR (4- Ammo for HUMANS) -BR (2- Ammo for HUMANS) -Magnum (3- Weapon for HUMANS) -Shotgun (1- Weapon for HUMANS) Vehicles on map: Ghost (1) Backstory: The Covenant has decided to invade the Quito Orbital Space Station. Master Cheif and a group of Marines have arrived to stop them. I have blocked off two entrances to the human spawn so the zombies don't kill everyone in the first 2 seconds.[/URL] [/URL] Humans -Primary weapon: AR -Secondary Weapon: BR -Forced Color: Green -Vehicle Use: Yes -Weapon Pick-up: Yes -Everything else is default (shields, speed, gravity, etc.)[/URL] Brutes (Alpha Zombies) -Initial Count: 3 -Primary Weapon: Brute Shot (I wanted to make it a spiker, but that option was not availibe :'(. ) -Secondary Weapon: Grav Hammer -Damage Modifier: 110% -Damage Resistance: 110% -Speed: 75% -Gravity: 150% -Vehicle Use: None -Forced Color: Black[/URL] (^ One will spawn with Bubble shield, one with deployable cover, and one with flare. All will spawn with 1 spike grenade.) Grunts (Zombies) -Primary Weapon: Plasma Pistol -Secondary Weapon: Needler -Damage Modifier: 90% -Damage Resistance: 90% -Speed: 100% -Gravity: 100% -Vehicle Use: Yes -Forced Color: Purple[/URL] (^ All will spawn with one plasma grenade. All will spawn near the Ghost.) Hope you enjoy! >>>MAP<<< >>>GAMETYPE<<<
Nice, this map brings me back to the Pre-Foundry days of forge, not to imply that it is not a good map in that reguard but simply different from the normal that forged maps are today. But just because it uses almost all of the original map layout, something that you just don't see very often anymore. I know I'll give it a try. . . soon as my Xbox gets fixed!
Hey this looks really good, but I am a little confused about the gameplay. Once I download and play it I am sure I'll understand. A tip about the brute infected- make them a seperate spawning area. Then put custom powerups on the spawn points that allow them to pick up weapons for ten seconds. Place the selected weapons in the room, and put a teleporter that leads them to he original spawning area to prevent the humans from getting the weapons. Overall good map!
Here's an idea for the spawn weapons. Make the zombies spawn with just the grav hammer, and place spikers right where they spawn. Then you can use the weapons you want.
I've been working on somewhat of a campaign game, but it was VIP escort. Though, I like what you did.
nice idea for the map bonus points for the use of orbital. it looks like it would play out well however with zombie maps i get worried because either the zombies are too weak or too powerful your alpha zombies seem a little unbalacned but is there more humans then alpha?
Give them respawn traits that allow them to pick up weapons for 1 second after spawning. That way the zombies can pick up their equipment but nothing else.
Very interesting, definently not your average zombie game and it looks like you spent alot of time on the gametype which is really the most important. Nice job. 1 DL from me (2 for gametype also)