Call of Duty 4: Backlot (v.1)

Discussion in 'Reach Casual Maps' started by Heffcrew, Oct 11, 2010.

  1. Heffcrew

    Heffcrew Forerunner

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    Call of Duty's 4: Backlot (v.1)
    12-16 Players
    NO JETPACKS FOR BEST GAMEPLAY
    3 Weapons on Map (Sniper, Rocket, Shotgun)
    Budget Remaining: 5$

    Hi Everyone. Just joined this site today and I must say that I'm really impressed with all the awesome maps. Just thought I'd post a map that I'd been working on recently.

    Just want to throw this out there, some sections of the map are more true than others for towards the end I was running low on budget and the amount of pieces at my disposal. The two most notable sections that some may find not true to form (but are still very close) are the Marine spawn and the side path of the Marine spawn.

    Pics:
    Overview showing OpFor spawn and their side path:

    [​IMG]

    Main Building: Shotgun found on first floor, no basement, and third floor is protected by a kill boundary:

    [​IMG]

    Middle Sniper Building. Sniper found on roof:

    [​IMG]

    Side Turret House: First floor does include window to OpFor side path:

    [​IMG]

    Middle Courtyard:

    [​IMG]

    Left Side of Main Building:

    [​IMG]

    Right Side of Main Building:

    [​IMG]

    Back Building: Rocket found in Here

    [​IMG]

    Marine Spawn:

    [​IMG]

    Final Notes: Again for best gameplay I suggest to use custom loadouts with various weapons (AR, DMR, Pistol, Etc.) and to not use jetpacks (you can get into spots your're not supposed to be in and you could fly over kill boundaries.

    Thanks for reading and as always please leave some feedback on the map. PS if you have a suggestion for COD map remake, put it in the comments.
     

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