Caesura (si-zhoor-uh) Original design by nlbbles Forged by nlbbles and Erupt Caesura started as a somewhat simple graph paper sketch, which gradually became more complex as I continued to edit it. It is a large asymmetric map, focusing around a large, open atrium. At first, I expected this map to support no more than 2v2 play. But doing what I do best, it somehow ended up supporting 4v4 comfortably. I have gotten a few tests done so far, and am continuously changing the geometry as I go. Interested in testing? Great! I'll take all the testers I can get my grimy hands on. [bungievid]24123385[/bungievid] Interested in trying Caesura? Give it a go!
the bottom level hallways are a killing ground for people who are above at the upper level video: 1:00
Wow, I really like this, I think the sniper rifle placement is great, but is there only one lift to the overshield? And I would be willing to test.
Believe it or not, you're actually safer at bottom red. There are two lifts that take you up to OS, and a bunch of ways to get down without getting yourself killed.
would have to see it to believe it. looks too open there. besides that i do like the layout. i hate grey though. but that isn't your fault.
Hey, I got co-forge credit. Kingly. I like how it plays n stuff. Your rocks are ugly though. I need to fix them. Also, you should like the pronunciation to the thread
Pics for those of us who don't have silverlight? Edit: I'm loving the design and layout present here. The atrium looks awesome, as do the rocky walls with the pyramids (?) around them. Something about the piece choice and aesthetic design make the grey seem natural, as if that would have been the color of the map anyways regardless of FW's limitations. I'd really like to get a game or two on this.
27 seconds in the vid: That back area needs some spicing up. Other than that I love the clean lines and the tall central shaft. It gives it a larger than life feel.
Nice to see you put a preview up. This map is awesome and I hope you stick with it unlike your other maps. The camo was a great addition in my opinion. The only problems I had was spawning at blue, but maybe you fixed that by now. Now maybe I'll post a preview for Temple...
Erupt did the rocks to the right of the pyramid, I did all the stuff to the left. Coloring the map was especially important simply because I felt like players could find themselves lost very quickly, even after playing a few games. If you pay attention, you'll notice there's color to be found everywhere you go (and even more has been added since the video). Not only that, but the walls on blue/green side are dark (coliseum walls, etc.) while red/orange side walls are much brighter (lighter pieces, majority of walls rocks). Subtle things like these will hopefully allow players to figure out where they spawn quite easily.
When I played this my first thoughts were "oh great, another generic (symmetrical?) 4v4...". A few minutes later though, I came to appreciate all of the nice verticallity in the map, and by the end of the game, I was actually rather pleased with the map. I'll have to play something other than KotH now, but I must say, I actually like the map quite a bit based on my first game on it.
I was really digging this map when I saw it the other day. I hope that you can get that itty bity framerate undercontrol but if not, its not a deal breaker imo. Looking at this makes me wanna stop forging what I have and make something new. And LOL at the post sounding just like a car commercial or something, "Try it out!"
You best not stop forging that map you showed me, or so help me I'll... Anyways, I've made a few changes to blue yet again in an attempt to thwart the lag and make it a more useful room in general. Top orange also has a few changes heading it's way. I still urge everyone to download the version in my file share and give any feedback, good or bad.