Sandbox Burnt Blood

Discussion in 'Halo 3 Competitive Maps' started by CaptnSTFU, May 11, 2009.

  1. CaptnSTFU

    CaptnSTFU Ancient
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    Burnt Blood is a symetrical map best used for CTF or Assault, though slayer is always a good option. Both bases are 2 stories and have tunnels leading the middle of the map, also there are walkways along both left hand sides of each base that have lifts leading from the main floor to them. The center peice is very strucuarlly sound, its an interseting look and serves well for cover.

    Gametypes:
    CTF all types
    Assault all types
    Slayer (of coures lol)
    Territories (i think works correctly)
    KOTH (same deal)
    Oddball (i don't think i found where all the spawn points for ball are so idk)

    Weapons:
    Br's x 6
    Shotgun x 2
    Sniper x 2
    Rocket x 1
    Carbine x 2

    Equipment:
    Plasmas x 8
    Active Camo x 1

    I personally find this map very fun it works well with MLG game types but is just fine with a bunch of AR's as well. The avalibility of the br's and carbines are really easy to get to. However it takes a risk to get the power weapons since they are placed in more open areas.

    Picture time again yeah:

    [​IMG]
    Red walkway lift

    [​IMG]
    Red base

    [​IMG]
    Blue base

    [​IMG]
    Overview

    [​IMG]
    View from redbase

    [​IMG]
    View from bluebase

    [​IMG]
    Middle/ invis spawn

    [​IMG]
    Blue tunnel

    [​IMG]
    Red tunnel

    Download Burnt Blood: Bungie.net : Halo 3 File Details

    Well this is my map i had fun making and playing it i hope you have fun on it too. Any feedback you want to leave whether it be flame or not i'll read it and consider it.
     
  2. CaptnSTFU

    CaptnSTFU Ancient
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    Note for this map, i had intended to make a map that was at angle but the way it came out it would have been better if i left the walls just straight not all wompy jawed. I will make a V2 of this that is clean and perfectly straight.
     
  3. Kronos

    Kronos Ancient
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    Note: Try not to double post, just edit the original. No biggie though.

    The map looks pretty decent, not the best, but pretty good. I can't really talk too much because I haven't downloaded it, but the first thing I noticed that you can fix is the crooked walls you used for floors. Try using wood bridges or huge blocks if there is room. They don't move around so much when you save and quit.

    Based on pictures: 7.5/10
    Based on Playing It: I'm lazy. :(

    Sorry. I just don't need another fighting map right now, keep on forging though.
     
  4. siberian w0lf

    siberian w0lf Ancient
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    I like the aesthetic middle section, but I'll have to try to see how it plays. It also needs a bit of polish from what I see.
     
  5. tehuberleetist

    tehuberleetist Ancient
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    Hmmm...I swear i've seen this before. It looks really good and the center is very cool. The interlocking looks pretty good.

    I think I may download this.

    EDIT: I downloaded this before when you posted somewhere on Bnet. I played it and it flows really well.
     
  6. CaptnSTFU

    CaptnSTFU Ancient
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    yea i plan on doing a version 2 if you go into forge you can see the map is at an angle, i had intended to use this angle to make the map play different but it didn't pan out that way. so in the V2 im going to make it just straight and simple, and use wood instead of stone for walkways and floors. I think im going to rework a new tunnel system and make it separate from the map.
     

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