Bt cliffside

Discussion in 'Reach Mini Game Maps' started by VANDALL 06, Jan 29, 2011.

  1. VANDALL 06

    VANDALL 06 Forerunner

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    Map Difficulty - Normal
    Checkpoints - 5


    The abbreviation BT at the beginning of this level's title stands for "Bunny Track" BT levels are designed to test players maneuverability. Different BT maps have different difficulty settings, which are based upon how long the track is, how hard the jumps are, and how many checkpoints there are, if any.

    The Checkpoint system in BT maps are fairly simple to understand. Levels that have checkpoints will have teleporters at the spawn room. Each teleporter has a corresponding amount of columns, which tell the order of each checkpoint.

    [​IMG][​IMG]

    Checkpoints are not open at the start of the level, and must be unlocked before they can be used in the spawn room. The only way to unlock checkpoints is to complete the level up until that checkpoint, and use the rocket launcher to move the crates from the path, thus opening the checkpoint to be used at any time.

    [​IMG][​IMG]

    {Note} Checkpoints have been specifically crafted so that players are unable to use leftover rocket launcher ammunition to open up later checkpoints from the other side. The picture above shows a medium rail, and flat 2x2 building block which prevent the crates from being moved on the other side.

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    -CLIFFSIDE DETAILS-

    The map consists of six different rooms, and is primarily focused on the players skill with jumping, crouch jumping, and aim. The map is fairly simple to understand, jump from platform to platform, and try to finish each room. After you complete each room, you will reach a checkpoint, so you do not have to repeat rooms you have already beaten.

    Here are some screenshots of the map.
    [​IMG]
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    #1 VANDALL 06, Jan 29, 2011
    Last edited: Jan 29, 2011

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