Foundry Brutannica

Discussion in 'Halo 3 Competitive Maps' started by KUBLUH the forger, Mar 1, 2009.

?

What do you think of my map?

  1. Not My Style

    12.5%
  2. Ok

    25.0%
  3. Average

    0 vote(s)
    0.0%
  4. Good

    25.0%
  5. Great

    25.0%
  6. I Want This Featured!

    12.5%
  1. KUBLUH the forger

    Senior Member

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    Brutannica


    Message Body:

    Brutannica
    Created by KUBLUH


    Competitive map for 2 - 8 players and most gametypes - by: KUBLUH

    Video http://www.youtube.com/watch?v=1VVj5Vq-SkY&feature=channelBase: Foundry


    Supported Gametypes:
    • Capture the Flag
      King of the Hill
      Oddball
      Territories
      Slayer



    Description:

    Hello Forgehub, this is one of my first competitive maps.

    Weapons:

    4 Spikers - 1 clip, 45 seconds
    7 Battle Rifles - 2 clips, 45 seconds
    1 Beam Rifle - 120 seconds
    2 Sentinel Beams - 20 seconds
    5 Covenant Carbines - 2 clips, 45 seconds

    Vehicles:

    1 Ghost - 120 seconds
    1 Mongoose - 60 seconds

    Equipment:

    4 Spike Grenades - 20 seconds
    4 Frag Grenades - 20 seconds
    8 Plasma Grenades - 20 seconds
    1 Regenerator - 60 seconds
    1 Power Drain - 60 seconds
    1 Bubble Shield - 60 seconds
    1 Active Camo - 120 seconds
    1 Overshield - 120 seconds

    Note that 95 % of the scenery items touching the floor are geomerged and this will be one of my last maps on foundry for a while.

    I also want to give a big thanks to OO SOLDIER 999 for making the video.

    Enjoy!

    Forging 101:

    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ YES ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ YES ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ YES ] __Objects Merged with Map Geometry
    [ YES ] __Unlimited Budget Glitch

    Overviews:

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    Action Shots:

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    Download Brutannica

    V3 COMING SOON!!!!
    YAY!!!


     
    #1 KUBLUH the forger, Mar 1, 2009
    Last edited: Mar 16, 2009
  2. Gunnergrunt

    Gunnergrunt Ancient
    Senior Member

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    Looks like a small map, but nonetheless pretty cool. Its nothing new though, where's the kick? And it might be a little open but i won't know for sure till i play it. Does the lift shoot you over to the sniper tower? Are there any tunnels within the big wall of double boxes? I think this involves a lot of jumping, it could use a couple of ramps here and there. The ghost might be a little much but i like the mongoose. This is a nice post though, nice job

    EDIT: oh look a video! *watches video*.......*gets a bit bored and fast forwards to the end*.... Well alright here's what i thought: the game play looked really unorganized and confused. There lots of random battles, i didn't see any teamwork involves. Also, all the fighting happened on one end of the map, there other side looked lonely and sad. I like the tunnel in the boxes though and the goemerging is well done. I still think there should be more ramps and less ghost, but nice map!
     
    #2 Gunnergrunt, Mar 1, 2009
    Last edited: Mar 1, 2009
  3. The Number 0000

    The Number 0000 Ancient
    Senior Member

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    This looks like a pretty solid map, though I personally think it may be too small for vehicles, but perhaps I'm wrong. It just looks like a solid map. As Gunnergrunt said, there is nothing to really set it apart from other maps...but nonetheless, a good map. It also does seem a bit too open, maybe add some more cover? Since I am a fan of team doubles, I might give this a download, as it looks pretty fun for some KOTH and TS. Good job on the map and post. Keep Forging.
     
  4. KUBLUH the forger

    Senior Member

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    that is the purpose of the video, but thanks, get back to me on what you think.
     
  5. Bootsie 22

    Bootsie 22 Ancient
    Senior Member

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    I actually liked the set up of the map. Even though most of the gameplay would actually be on the original floor of foundry, your layout is still interesting. It also adds more power to vehicles which usually cant fight often because most of foundry battles are often fought on another level. Btw, your excessive geomerging does solidify your map more. Good forging.
     
  6. AI_Twitch

    AI_Twitch Ancient
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    With a small map such as this, it would be important to increase the play area by stacking levels on top of each other; and I like the idea of having tunnels in the wall. I also feel that the ghost may be a little much, and the mongoose seems pointless.
     
  7. KUBLUH the forger

    Senior Member

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    its supposed to be more open than closed quarters.
     
  8. KUBLUH the forger

    Senior Member

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    sorry for the double post, i have upgraded the link

    thank you
     

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