Brutally Honest Forge Map Feedback Thread

Discussion in 'Halo and Forge Discussion' started by Goat, Sep 11, 2016.

  1. MATCLAN

    MATCLAN BTB.net
    Forge Critic Senior Member

    Messages:
    55
    Likes Received:
    105
    I agree with this wholeheartedly, and since 343 have even set the precedent with Song of Peace and Closed Fist on the latest HCS revisions there's no reason I can think of for people to not start experimenting with the REQ pool - I'd imagine that we can expand the Tier 2 and 3 offerings significantly and sensibly.

    @MultiLockOn At this point I'm fairly sure we both just look for different things in maps. Personally I'm always going to look at a map through the lense of its suitability to fit in with the core modes presented by the game it's built in (unless it's specifically made clear that the map isn't intended to be played with standard gametypes).
    That's not to say that a map can't do something new and still fit in with existing maps to theoretically strengthen the overall map pool, but so much of the time actively making a choice to buck trends that are proven to work at this point in the game's lifespan just comes off as being contrarian for the sake of it, and seems like a silly attempt to stand out when all you're doing is basically self-sabotaging your potential reach in order to chase the unattainable myth that is a totally unique map experience.
     
  2. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

    Messages:
    2,717
    Likes Received:
    3,623
    Great, now I'm all butt hurt & I probably won't start forging again for even longer.
     
    a Chunk and Given To Fly like this.
  3. Yevah

    Yevah Ancient
    Senior Member

    Messages:
    1,120
    Likes Received:
    1,439
    I am confused about this thread? What is the point in giving feedback if it's not honest? This should just be the norm. I also don't understand the 'hidden' criticism of Spellbound when a few weeks ago @A 3 Legged Goat wasnt wanting to release it but was reassured by almost everyone that it's ready for release.

    Anyways, the fact that this thread created arguing is hilarious. Who could have seen that coming?
     
  4. Rex Journey

    Rex Journey Forerunner
    Senior Member

    Messages:
    111
    Likes Received:
    125
  5. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    I'll probably just rebuild the whole goddamn map and rerelease it so I can get it off my mind.
    --- Double Post Merged, Sep 13, 2016 ---
    I don't like the drop pod cover you used to replace the original cover pieces above rockets and such. I don't rememeber what they were, but they were the stronger aesthetic pieces on the map I think.

    Anyway, the large scale layout on the map is fine and I feel like it should work, but something continues to be off about it. I think a large part of that is how unnecessarily...well, large the atrium is and then how many convoluted line of sight blockers there are on top of it. It feels like the map would be better served if that weighting was shifted so that most of the map was in the sides and less was in the middle. I can see how it has a damnation feeling to that end, but it's wonky at the moment.

    I don't know how you want the map to play so I can't offer any specific route changes at the moment. But my main feedback for you is that there isn't much vertical interaction on the map for how vertical it currently is.
     
    Yevah likes this.
  6. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Based on what? What's your standard for how Halo 5 should play? Dev maps? I can't imagine what precedent was set to possibly make you believe that any addition to the sandbox is unproven grounds. Especially something as minute as a 25% damage boost.
    Making a unique map is being contrarian for the sake of it? People trying anything outside 343 or Bungie's amateur precedent is hardly a sin lmao. I find that whole statement to be absolutely ridiculous. I keep attempting to formulate new ways to explain what a horrible opinion that is but my words are failing me.

    Also sounds like you're trying to paint a picture that I sit here for hours and come up with new ways to do weird ****. I don't. It's a decision anyone can make within a matter of seconds after looking around a map.

    People can't have a unique map experience? Changing up power weapons doesn't change the experience? Even you admit this earlier.

    If someone is so offput by a map because of a powerup as influential as Damage Boost then I think they should reevaluate their mindset. I could give two shits about a person who's not going to play my map because of that minute of a detail. And if that really is the case, then the general Halo community needs to learn to open up a bit a learn a few new tricks. Quake Live has a new map that literally revolves around one player picking up a key and having access to separate parts of the map to move around more quickly. It's also one of the biggest maps within the community. I'd hate to see how someone like yourself plays a game where there's actually unique level design tendencies instead of the same tools and principles recycled over and over.

    Most of your reasoning revolves around you saying you don't like it because you don't feel like it belongs. You claimed it doesn't change movement patterns but it's quite literally the only weapon in the sandbox that does absolutely nothing unless you choose to be aggressive. It has infinitely more chemistry with other sandbox tools than OS and Camo, it's not game breaking by any means, you can stack it, and it's overall just a great tool to turn any individual player into a power weapon. If you ask me, that's a cool concept.

    It's perfectly fine to dislike something for whatever reason, but if you're going to sit here and tell me that it doesn't match the sandbox, that people who use it aren't thinking critically, that trying anything outside horrible developer precedents is a fault, that it sacrifices gameplay in any way, all this without any sort of actual reasoning outside of your feelings..then you can understand why I find your opinion completely irrelevant.
     
  7. Killmachine91

    Killmachine91 Legendary
    Senior Member

    Messages:
    18
    Likes Received:
    41
    THANK YOU FOR NOT SHITTING ON THE DAMAGE BOOST
     
  8. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    **** yo kaioken wanna be bullshit
     
  9. MATCLAN

    MATCLAN BTB.net
    Forge Critic Senior Member

    Messages:
    55
    Likes Received:
    105
    And there it is. We simply don't agree that the precedents in the case of H5 are all that good or bad. I accept that it's by no means a classic Halo title, yet I appreciate it for what it is as something different, not necessarily any better or worse.
    In this case some of those precedents are universally applied across the game, ergo by intentionally going outside of the box you may be more explicitly creative, but at the same time you are directly reducing the potential reach of your vision because the developers have their own vision for the game and will only promote content that fits within the constraints the rest of the game adheres to.

    My thoughts on the matter are pretty simple:
    Getting a map into the matchmaking rotation is the widest reach achievable.
    Maps that achieve that level of exposure should make the general experience better in some way.
    Thus, I make suggestions in the hope that more maps are made that fit within the Halo 5 mould in order to maximise the beneficial output for the community at large. To me it seems somewhat selfish if you (in the general sense) have the talent to build maps of a high geometric and artistic quality only to intentionally break universal gameplay conventions to satisfy yourself and a small community of like-minded individuals when instead you could toe the line and improve the matchmaking experience for thousands of players.

    There's no reason at all not to just say screw it and stick to your original vision, either. I can't inherently fault a forger for that. But in the hope of Forge benefiting the most significant amount of people I'd personally like to see more people build maps that have the potential to become classics with the general population rather than cult classics within our own personal echo chambers.

    I cut the rest of the post out because it felt like you were responding emotionally and trying to extrapolate hidden meanings that weren't intended.
     
    #89 MATCLAN, Sep 14, 2016
    Last edited: Sep 14, 2016
    Toastman, WAR and Chronmeister like this.
  10. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    Fair enough. Good response.
     
    WAR and a Chunk like this.
  11. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

    Messages:
    2,717
    Likes Received:
    3,623
    Oh come on man! Go for the throat!
     
    a Chunk, Box Knows and Given To Fly like this.
  12. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

    Messages:
    1,498
    Likes Received:
    2,074
    I would argue that "cult classics" can influence the conventional gameplay in a meaningful way. After all, newly introduced weapons can help achieve the maximum potential for specific designs. Plasma caster can help bring power to lower levels of maps to effectively fight against higher positions where as rockets may not. The same applies to power ups in that sense. DB is potentially the most balanced powerup in the game, because it utilizes the existing sandbox mechanics and influences them, compared to OS or AC which effectively only influences decision making. (Pushing, baiting, camping, etc.) With that being said, I have restricted the use of DB on my maps because it is not a conventional "Halo" power up, but I can admit that is not a fair practice by any means.
     
  13. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

    Messages:
    1,274
    Likes Received:
    4,719
    343i built halo 5 with 4 powerups available for us to use. They intended them to be used, all of them. DB, SB, OS, and AC all effect the game in interesting manners. Its up to us as forgers to use these powerups on maps/weapon layouts that compliment the strengths of each powerup.

    Why is speedboost getting so much hate? You guys confuse the hell out of me.
     
    Xandrith, WAR, a Chunk and 1 other person like this.
  14. Killmachine91

    Killmachine91 Legendary
    Senior Member

    Messages:
    18
    Likes Received:
    41
    Reminds me of back in the H3 days when pro's wouldn't test anything that wasn't 2 base symmetrical. People box themselves in to the familiar.
     
    WAR, Given To Fly and a Chunk like this.
  15. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

    Messages:
    1,274
    Likes Received:
    4,719
    Speedboost performs wonderfully on Linear maps, or maps that have melee or close quater power weapons. A player with speedboost and a sword, shotgun, hammer,scattershot etc will be rewarded for playing aggressive as speedboost boosts the effectiveness of these weapons greatly.
     
    WAR likes this.
  16. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    I don't hate the concept of it, it just doesn't really do much. You only really move faster when you slide/charge. Should be a larger boost
     
    Xandrith likes this.
  17. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

    Messages:
    1,274
    Likes Received:
    4,719
    It stacks....Just saying lol.
    I'm not gonna defend it to my grave, but it can be an interesting addition if used on the right maps with the right weapons. I do understand that its most often used defensively and that's the main reason it shouldn't be unthoughtfullly slopped on any old map, but given the right map and right weapon layout it can be just as interesting as the other powerups IMO.
     
    Goat, WAR, Given To Fly and 2 others like this.
  18. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    Halo 5 should have spawned you with Speedboost in the campaign so you could run away from the game's awful story.
     
    MULLERTJE, Toastman, Xandrith and 5 others like this.
  19. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    Sooo do you actually have any work or do you think having a clan logo as an avatar makes you an infection forger? I definitely see the 'douchy' part though
     
  20. Redy

    Redy Hipster
    Senior Member

    Messages:
    346
    Likes Received:
    88

Share This Page