It's just an aesthetic piece, a skybox I felt would look good there. I should probably do a better job conveying it like putting bars in front of the door or something. Yeah I got that, I'm just saying I'm willing to give you straight up honest feedback if you ever need it because I know you can handle it
Map looks like ****, literally. I guess that is a compliment and a dislike at the same time. I don't really play much infection, so its looks are really all I feel comfortable talking about.
Yeah, it was literally the first hallway I tried to run into when I checked out the map and I was quite confused. Making it clear you can't go there without obscuring too much of it will be tricky, though.
I always thought that maybe raising it up a little, not too much that you couldnt see into it, but enough that it had some cliff lip keeping you from just walking into the barrier would help with its readability as not playable space.
Just added some sightlines blocking structure. Not gonna descale it cus that's how you get backed up sewer lines when it floods. Glad you like it though
Also I find it baffling when people call me close minded. I'm the last person anyone should be accusing of that.
Since we're talking about feedback, there are a couple of reasons why I pretty much never give really blunt or detailed feedback, and why I won't leave any in this thread. Before I get to that though...I don't see the point in being brutally honest if by 'brutally honest' you mean saying things in a way that would generally offend people. I think there's always a way to be honest and forthright without saying anything that would offend anyone. Brutal honestly just comes across to me like a self indulgent act most times. That's not directed at anyone here, it's simply an opinion/observation I have after frequently interacting with brutally honest people throughout my 'real' (not online) life. Anyway, back to those reasons why I don't give blunt or detailed feedback. The most straight forward way I can say it is to say that I won't give feedback unless I: 1. Have a deep understanding of the greater purpose/goal of a map. 2. Have a deep understanding of how each section within the map is intended to function to help achieve the overall purpose. 3. Know that the person that would be receiving the feedback can take it with a level head, not taking it as the gospel, but also giving it some thought and consideration. The above holds true even if my feedback were going to be positive. Re-enforcing someone's opinion on their own map can often be even more detrimental to the maps quality than giving critical feedback, because it can potentially make them hesitant to accept critical feedback from other people. Both 'positive' and 'critical' feedback are detrimental if they're being given without the above criteria being met. I'm of the opinion that saying nothing at all is best in such a case, because uninformed feedback is more harmful than silence. Those criteria should also be given consideration when you're the one receiving the feedback. Anything said by someone who doesn't meet the first two criteria should be considered, but put in the proper perspective. Just as one example, if someone says that a particular area of your map is 'OP', that feedback may need to be totally disregarded if the area was intended to be that powerful, and if it serves a purpose within the maps greater ecosystem. So yeah...overall I'm hesitant to both give and receive feedback, because reasons.
I don't think its meaningless since many people enjoy doing it, but sometimes people take for granted that this is all being done by others for free. No one is getting paid nor getting anything other than a pat on the back or maybe an emblem if it gets into matchmaking in return for pooring hundreds of hours into digital art. It is discouraging knowing that it will never get anyone anywhere as of right now. But like any hobby ever, someone else will think its a waste of time. If it makes you, or others happy its not a waste of time nor a meaningless hobby.
Roast of Resolute. A lot has changed aesthetically, but most geometry and pathing is the same since its last update http://www.forgehub.com/maps/resolute.2061/updates updated pics: go for it
Sometimes bluntness can be seen as an excuse to be a **** - and I'm guilty of this on occasion - but I didn't necessarily want to encourage that. Rather, I wanted to open a channel where people are more likely to be up front with their thoughts and post "real talk". I think everyone deserves to hear the critical feedback that will help their design improve or their skills grow. Feelings will obviously be hurt along the way because not everyone can take harsh critique, but that's just how it is. The ability to give and receive feedback and sift through what is relevant to the map is part of the process. So as long as the author knows what they want out of the map, they should be able to communicate it to the people giving them feedback. That will guide the feedback so solutions can be offered to bring out the potential in the design. I just don't want people to skirt around issues because most people want to make their maps better.
I have a great system. I just don't forge anymore so now nobody can get blunt about my maps I don't have & nobody is expecting me to be blunt with feedback about their maps. It's working so far.
most of you have played it tho. i know goat has --- Double Post Merged, Sep 13, 2016 --- plus the forgehub link it there with gameplay
Eww, no. I'll eventually come back around to forge one day. Same thing happened in H4-H2A. But I've been here forever so suck it /blunt.
I spent hours on this map redirecting the paths, and overall layout changes. I'm pretty sure you saw what I was going for, but didn't adopt most of it. I feel like there are needlessly secluded areas and some lazy cover on the map. I enjoy the Assembly theme, but I feel like the map plays more flat than construct.