Demption updated Brutalist with a new update entry: updated forgehub link Read the rest of this update entry...
Demption updated Brutalist with a new update entry: Slight tweaks Read the rest of this update entry...
Nice work with this map. It has inspired me to make a map with stairs. Played it with my bro earlier just 1 v 1 but it played well. My brother didn't enjoy it much as I'm better close quarters which this map is.
Demption updated Brutalist with a new update entry: More tweaks! Read the rest of this update entry...
https://www.halowaypoint.com/en-us/community/blog-posts/memories-of-reach-preview Feature? Terrible picture choice though
Demption updated Brutalist with a new update entry: New visuals and weapon tweaks Read the rest of this update entry...
Hey xdemption, here is some of the feedback I gathered for this map from the CF TNT: We played Team Slayer and Strongholds. Overall, the map played great. It had a great overall impression, and everyone seemed to have fun. There were only a few minor ideas for tweaks. - Strongholds played fine overall, though the Stronghold from Red base to the one in the cave were used the most. The cave stronghold felt really difficult to break a team out of, but this may have just been less than optimal team coordination. - One player noticed that in the "under camo toward binary" there was a bit of rough geometry near the the "ramp (hole), blue lift, ledge and sandwich". I saw this and was wondering if we might have actually played a bit of an older version. Sorry if that's the case. Lots of fun on this one! I do hope it sees its way into matchmaking.