Thanks for all the constructive feedback. I have a v2 in mind now - a different style of bridge with multiple ways over.
This map didn't play that well on any real team based gametype. The main reason for this being it was far too linear. Pretty much the only option is to run across the top bridge in full fledged view of everyone else. Going on the side mancannon usually resulted in people getting turreted or BR raped. I don't mean to sound brutal and like I'm attacking the map, its just honestly played quite poorly. At least it was well forged. The map was very clean and there weren't any huge bumps or stuff along those lines. For this map to improve in gameplay you really would need to add more options for the players. And the Warthogs just didn't fit. Everytime we used them we barely had enough space to maneuver and fell off.
This was a great idea for a map. It would work so well with team snipers, and objective games would be crazy just because it would be so hard to get across the bridge. Nice work
The one picture had a beautiful sunset.Georgeous. Anyways,I like the way it is.It is like a remake of Narrows. Top mid,bottom mid,enemy base,friendly base.These are all brought back in this wonderful sunset map.I obviosly love your work and this map.Keep it going on.(LOL)
I like this and it's beautiful. Not that original because of Narrows : / but good. 1 thing though, take away the warthog/puma but yea. 4/5 could make it into a good conquest map too ^^