Breached V2

Discussion in 'Halo 3 Casual Maps' started by Fire Phoenix117, Sep 28, 2009.

  1. Fire Phoenix117

    Fire Phoenix117 Ancient
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    Breached V2
    Map Canvas:
    Sandbox
    Map Size:
    Large
    Player Count:
    10-16
    Gametypes:
    Siege v2
    * Important info
    Please change zombie count if more than 10 poeple.
    (number of zombies 1-8 players= 1 zombie)
    (number of zombies 10-14 players= 2-3 zombies)
    Description:

    [​IMG]

    Hello one and all I have made yet again another Infection map to please you guys today. This is the awesome sequal to Breached. Its different, fun and has a new load of siege weapons that haven't been made yet. Well as far as I seen anyway. The map Breached V2 is unique because you got the chance to go in ghost as the zombie. This map is also very explosive in most ways. There are some timed events that change the game entirely. Most of the time you will enjoy this all the way intill your demise.

    Objective: Stay alive as long as possible while walls explode, catapults shoot and etc.....


    Story:
    Cold steel won the first battle just as the Rebels retreat he prepares for the next incounter by laying traps and improving the castle as much as possible.



    Weapons:

    Carbine x3
    BR x2
    AR x2
    Plasma pistol x1
    Magnums x1
    Spiker x2
    SMG x2
    Plasma rifle x1
    Shotgun x1
    Needler x1
    Bruteshot x1
    Mauler x1
    sniper rifle x1
    Rocket launcher x1



    Vechicles:
    Wraith x1
    Ghost x4


    Tips:





    Humans
    1. Stay in castle
    2. Be on your guard
    3. Watch out to close quarter combat
    4. Dont Camp Huge Downfall
    5. Use Rocket in 60 sec's)
    6. Take cover zombies can use any weapon!!!!!
    Zombies
    1. Get in the siege vechicles(custom powerup needed)
    2. kill humans with swords close range you got 100% leech
    3. YOU GOT A MAGNUM
    4. Use siege weapons as supposed two
    5. Ghost is useful for splattering enemies outside castle
    Gametype Info (very important)


    Custom powerup Traits
    90 secs
    Enabled to Drive
    Damage Modier 25%
    everything else unchanged

    Zombies
    movement 100%
    gravity 100%
    weapons sword and magnum
    leech 100%
    sensors 25%
    Weapon pickup enabled

    Humans
    movement 100%
    gravity 100%
    weapons: AR
    Sensors 25%
    Normal shields
    Recharge 200%

    Now time for some pics:

    [​IMG]
    Overview #1


    [​IMG]
    Overview #2

    [​IMG]
    Newest siege weapon Arphblast A very powerful weapon. Useful for taking down walls.

    [​IMG]
    The siege tower that is stationary and is not nere the wall. This is a great area for shooting the humans on he walls.

    [​IMG]
    We got the catapult here its back in action and destructible as ever.

    [​IMG]
    A very useful vechicle for the zombies is the calvary very crucial for splattering and shooting.

    [​IMG]
    The citadel is back and is different from the original. There is more ways in and less campable.

    [​IMG]
    Ballista FIRE!!!

    [​IMG]
    Oh know the Ghost can get in the castle.

    [​IMG]
    Another wall colapsed oh crap that isn't good

    Last notes:
    I hope everyone enjoys the breach series. I would like to thank everyone for taking part in the testing and making of this map.

    Please Enjoy Comments would be appreciated:squirrel_wtf:
     
    #1 Fire Phoenix117, Sep 28, 2009
    Last edited: Sep 28, 2009
  2. Celloid

    Celloid Ancient
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    Finally you put this up the ballista cannon is automatically my favorite i love the look and how simple it is but how awesome it is. this would most definetly be a fun map to play on. 9/10
     
  3. Fire Phoenix117

    Fire Phoenix117 Ancient
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    Thanks for the wonderful comment Celloid I aprecciate it =)
     
  4. 1Z4N0 SL4Y3R

    1Z4N0 SL4Y3R Ancient
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    I downloaded. It look like Helm's Deep Version Awesome.
     
  5. Fire Phoenix117

    Fire Phoenix117 Ancient
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    I hope you enjoy it I been updating the gametype alot and I guess its like helms deep but the zombies can use guns..
     
  6. CaptnSTFU

    CaptnSTFU Ancient
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    I had an idea much like this only on the surface. Very nice job, im dling now and doing a fly through then i will play later with some buddies. Still very nice my friend.
     
  7. Fire Phoenix117

    Fire Phoenix117 Ancient
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    Happy Face
     
  8. Belly391

    Belly391 Ancient
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    i saw your version 1 of this and tbh, i didnt think much of it. "meh, its just another crappy version of Helms Deep" i thought, but now, well dude i can say its not any more. youve come a long way since V1 so well done.
     
  9. Obibital

    Obibital Ancient
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    Wow it really took that long to get this posted? i remeber (WWAAYY back, when i had my Xbox) i played this several times. it AWESOME. i cant wait to play it agian in the 2ND of OCTOBER. HORRAY. epic map, but i forgot what the arphblast does.
     
  10. Fire Phoenix117

    Fire Phoenix117 Ancient
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    arphblast breaks open a huge entrance so zombies get and easier time in but dont stand to close it is a huge danger zone..
     
  11. johnlmonkey

    johnlmonkey Ancient
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    I like the use of timed events and explosions to change the difficulty of defending against zombies. I mean seriously who doesnt love exploding buildings? Nice job
     
  12. Fire Phoenix117

    Fire Phoenix117 Ancient
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    [/QUOTE]
    Well I never really like LOTR in general but I guess you can put it in that catagory.

    I respect your opinion on the first one. I know it didnt look amazing like OMG but it play very well for castle games you should know gameplay is everything. Also Thanks about V2 it took me a while. I finally got it done tested and it worked very good for what Came out of it.

    Yo I love the way you think explosions used the right way, is completely awesome face.
     
    #12 Fire Phoenix117, Sep 30, 2009
    Last edited: Sep 30, 2009

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