Boxing Recommended Sizes: 3-16 My gametype Boxing is exactly that, you punch people and they die. (I haven't been in the custom games community that long and I'm not sure if this idea has been done before.) There is 4 rounds of 25 and goes pretty quick, especially with a lot of people. It is pretty popular with my friends and those I have played it with. This is more about the gametype than the game itself. I have developed two very simple maps that work very well with this gametype, Boxing Arena and Scooby Doo Hallway. Gametype Information Spoiler Free For All 3 rounds 4 minutes 25 kills Plasma Pistol (for fist beatdown) Infinite Ammo No grenades Kill= -9 Beatdown = 10 Assassination =10 300% Damage Resistance 300% Damage No Shields 100% Speed With this arrangement it is near impossible to get a shooting kill and if you do so, you lose 9 points, and who wants that? Boxing Arena Very simple square sized foundry map with a crate to give the map a small twist. I have updated the original map I made which just consisted of double boxes long side up next to each other creating a walled off area. This new design is fence walled off and has a ceiling to top it off, complete with aesthetics that you think you would see in an arena as well as other fillers to give the map life. Main Layout An attack! I'm gonna getcha! Scooby Doo Hallway I originally designed this map for fun and to see what it would look like in theater, however on a sporadic test i tossed in the boxing gametype, and it worked tremendously well. It is basically a hallway lined with teleporters all on channel 0 so you never know which tele you are coming out of. This formula combined with the tension of boxing creates a new fun experience. What goes in... ...Must come out! Double beatdown! (we call this happenstance, boxing) Downloads Boxing Gametype Boxing Arena Map ScoobyDoo Hall
This is a fun little game that you and someone else might do to just waste some time. Good practice for melee battle like you could switch weapons and stuff. One thing I dont understand is why change the damage resistant and weapon damage to the same amount? What good does that do? Anyways good job posting Im glad you got it right. Kudos
very unoriginal, it lacks forging skills, and im almost positive both ideas have been done before. I don't see any interlocking? Can't you just spawn kill on that tiny of a map?
NO MAP NEEDS INTERLOCKING!! I can't really give judgement on this but it looks really good, I should try and get a game on this.