today i found out if you change a powers up setting to normal from phased and drop it above the ocean, they bounce. It produces a fun effect esspecially if there are multiple power ups. sometimes they spin and get caught in the water and sink, at which point you have to delete and replace them. however. once you save and quit, or start a new round, they stay in place where they last were. they dont continue to fall like fusion coils when you change them to normal from phased in the air. does anybody have any solutions, ideas, theorys of what we could do to make them fall at the start of a game?
Not possible because doing that would be like trying to get a block 1x1 to fall at the start of a game.