good work, looks like a fun map and all the pictures helped alot. It cant hurt to have too many pictures (though I once saw a slideshow of 30 pictures which was a bad idea)
Very cool i think i see some little secret jumps to get up places which can be used by players who are familiar with the map those are the type of things that make maps epic like lockout/blacout i will definitly try this one out good job
yes from lots of experience on this map it does have lots of little jumps that can either make a shortcut or suprise a enemie
That's what I like to include. A lot of tactical thoughts went into Boulevard. My next map also has a lot of jumping opportunities. Here's a sneak peek of my next map. Its up to testing now, all I have left forgewise is objective items, and little tweaks.
Well actually the sniper's initial spawn isnt the best vantage point but there are plenty of places on Boulevard for the sniper to be really effective. WHOOPEY! Boulevard has finally hit 100 dls.
i wont go to the spot next time then. lolz it also depends on where you spawn. Boulevard reminds me of a map in the halo 2 campaign but i just cant remember it.
good use of interlocking 5/5 lol jk hey lin, this looks pretty snazzy =] I love how you have a warthog and a ghost on the map, dont find them thaaaaat often on Foundry maps, I think its great you have them. Shotgun area looks v nice crossover part is rather sexy too and I like how you did the defenders base, four bridges interlocked to make that square, simple idea but very effective, good job buddy ;] plus invis behind forklift lol should be interesting throwing a nade at someone going for the invis "Boom!" x]
The one thing I enjoyed the most about this map, was that it wasn't eazy to get to the laser... I know, "It wasn't eazy so you like it?!" or "ZOMG IT WAS TOO EZ NUB, YOU JUST DON'T KNOW HOW TO PLAY HALO!" To the first more then likely question: Yes, because the laser is an ez to kill with weapon, so why make it a double ez thing, with the addition of making it ez to get to. To the second more then likely question: I actually play with bumper jumpers, I am mostly referring to nubs who don't use it, so they can't make super cool jumpzorz. That is all.
Lol tex nice. This map needs more attention. It reminds me of turf kinda, but better Lin did you find Jay's spot? Hmm interesting 0.o
Hm Tex, your posts cause confusion in mah brains. I've found the laser not to be so over powered, it has a 150 respawn and it only has 5 shots in it. The weapon of the map is the rocket, but once it has been used up, prepare to become victims of the sniper. It is a bit underated I do agree, it may not be the most aesthetically pleasing map but it provides excellent gameplay. And yeah I wanted to involve elements of Turf in this but not make it a remake of any sorts. Also I think I am one of the only people to have 2 vehicles on their foundry map and to have it work. And I havent found Jay's spot But I could probably guess where it is.
Wow great job on this map man.All the interlocking and stuff loks amazing.Can't wait to see more of your creations.