Sandbox Bone Garden

Discussion in 'Halo 3 Competitive Maps' started by NlBBS, Jun 11, 2010.

  1. NlBBS

    NlBBS Forerunner

    Messages:
    1,388
    Likes Received:
    1
    Bone Garden
    Sandbox, Skybubble

    Gametypes Supported:
    - Control (KOTH)
    - Intense (Territories)
    - 1v1 Slayer
    Hit object limit, but if you think a different gametype would be fun, go ahead and add it, you'll have delete something though.

    Weapons on Map:
    - None

    Preferred players:
    - As many as you want! (Beware of complete chaos).

    A quick comment before i get on with the rest of the thread. The control gametype is in many ways similar to "Get off my lawn" and is alot of fun.

    Bone Garden is a small, square cave-like area. It is based around the grass center which has archs and roots going in and around the center.
    When i first showed what i had done on this map in the Map Preview section, this map was known as Viper Pit. Bone Garden is one of two different variants of the map. This version has no pit . The Viper pit is not done just yet, but this one is.

    Warning: If you are playing with more than four teams at one time, some team may spawn elsewhere, this is simply because i hit the item limit, so my apologies there I guess.

    Onto thy Pictars!!!!


    Overview of the "Garden", without the roof.


    [​IMG]


    One of the spawn areas (one in each corner).


    [​IMG]



    The "Garden".


    [​IMG]




    Well, I think i've covered everything i needed to say, so download and let me know what you think.


    Download- Bone Garden

    Download- Control

    By: bK Nibs
     
  2. Shenanigans.nom

    Shenanigans.nom Ancient
    Senior Member

    Messages:
    300
    Likes Received:
    0
    Just a little thought of these two comments above me
    YouTube - Spam

    Now for a real comment, Looks small yet hectic, i might try some one v ones on this tomorrow see how it works, good ghost merging, decent map here.
     
  3. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

    Messages:
    3,872
    Likes Received:
    1
    I hope it plays well, ill test it tomorrow if my mic is fixed. However, look at your first picture.
    Z-Fighting = Visual Fail. Visual Fail = -1 Point. -1 Point = Very Effin Bad.
    Therefore, through LS, we can deduce that Z-Fighting = Very Effin Bad.

    I highly reccomend you patch this up quickly.
     
  4. NlBBS

    NlBBS Forerunner

    Messages:
    1,388
    Likes Received:
    1
    YoYo, I always love getting comments from you because they have always been very helpful to me when im making maps. Your last comment however.. I don't understand at all.

    Z= Fighting? Explanation please.
     
  5. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

    Messages:
    3,872
    Likes Received:
    1
    Sorry bout that, i made an assumption. "Z-Fighting" is a term that is used to describe when you have two objects merged together, and you get a little flashy patch that switches between the two objects when you move around. This is caused because the two objects occupying the same space within the game render plane, and because of the conflicting data it chooses to show both. This is very distracting in gameplay and annoys the hell out of most people and should be avoided at all costs, even if it means you have a couple imperceptible bumps within your map. I was referring to the Large Collumns that you had used as part of the floor. You can fix it by moving one of the conflicting objects in any direction just a tiny bit, i reccomend using the teleporter trick.

    To do that, set all of the objects in the area, except for the one you are moving, to Spawn at Start: No; Respawn Rate: 180.
    Start a new round.
    Begin bracing one side with teleporters, and all of the rest with something other than teleporters.
    Once you finish that, save the game once under the current name (backup file).
    Now, grab the object, and without letting go quickly save it as a new map. The title doesnt matter yet.
    Now, end the game and start again on the new one. Once you load it up, spawn every single object and check to see if the Z-Fighting is gone. If its still there, or the object you fixed is horribly mislocated, try again with the other save file until you get it perfect.

    If you still dont understand the teleporter trick, or what Z-Fighting is, just pm me and ill go into as much detail as i can to explain it to you.
     
  6. NlBBS

    NlBBS Forerunner

    Messages:
    1,388
    Likes Received:
    1
    Ohh i get what you're saying now. Yeah, i'll fix that up next time i can forge. Thanks for the lengthy explanation, im going to try the teleporter bracing and see how it works.
     

Share This Page