Bolivian

Discussion in 'Halo 3 Competitive Maps' started by yoflorg, Dec 2, 2008.

  1. yoflorg

    yoflorg Ancient
    Senior Member

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    Two thousand yeas ago during a time of suffering a castle was abandoned by a King. Now it serves as a high-tech battle ground for Spartans and Elites, and its called.............
    [​IMG]
    What does CK Yoflorg have to say about this map?
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    Now for the map pictures.
    This is the middle part as you see from left to right one staircase with pillbox on top, middle BR then door, another staircase with a pillbox.
    [​IMG]
    That box is were the Flag spawns.
    [​IMG]
    Sniper tower and lift up to left section.
    [​IMG]
    Attackers base flag goes on 1st floor inside.
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    Front-barrier to inside,door uses dumpster and gravlift,barrier,sniper tower,walkway to inside.
    [​IMG]

    Made by CK Yoflorg
    Best with one-flag,and team anything.8-16 players

    Download- Bungie.net : Bungie Online : Halo 3 File Details
     
  2. Master Debayter

    Master Debayter Ancient
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    It's extremely one-sided, although well designed and well forged. It looks more of a casual nature, not really of a competitive one. It's too open to be competitive. I think one flag, territories, infection, and VIP are the only gametypes truly suitable for this map. I like how the map looks however and rate it a 4/5.
     
  3. Sotha Sil156

    Sotha Sil156 Ancient
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    I would suggest adding solid cover for the attacking team, as in more walls, barriers, etc. so that the defenders won't know where they are all the time by just looking through shield doors. I also just dislike the use of shield doors as cover in the sense of how you are using them; it just seems cheap, that you don't care about making your map look nice when you do that. The whole attacking side just seems empty; it all needs scenery.
    And creating more of a vertical element to make the castle look more imposing would map as a whole look better.
     
  4. xSharpshooter94

    xSharpshooter94 Ancient
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    It has come to my attention that this above comments (and possibly others) are spam. There are basic guidelines for posting an acceptable response to a thread. Basically you need to post a comment on a aspect of the map. You cannot just say that the map has good interlocking and give it a 5/5 rating. It needs substance and please make it at least a little grammatically correct (it is not a requirement but it is easier for all of us). But basically don’t be lazy. This is an example of a good post:
    Mapmakers like a detailed review of their map as it gives them information on what you like about their map and what they can do to make their next map better for both their own benefit, and your own enjoyment. So please, think before you post and try to refrain from spam in the future. Thank you and have a good day good sirs!
     
  5. Sgtkillstuff

    Sgtkillstuff Ancient
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    It looks o.k. but I would suggest adding more to the attackers side. Maybe give them a small base or at least cover. I think it might not be as fun to play as the attackers because there are two turrets and they have almost no cover. Do the attackers spawn right behind the wall or off to the right? The only weapons I see are the sniper and br (tell me if thats wrong) It seems like the gameplay would get a little boring with only two weapons. Parts of the walls seem a little sloppy and theres not much forasthetics. I'll have to download and see how it plays 3/5
     
  6. Mearm

    Mearm Ancient
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    The interlocking is good, but I'm not so sure about how well the gameplay will turn out. Do the attackers have any good weapons, or do they start with their default assault rifle? Even so, two turrets will completely dominate them. I suggest replacing them with a battle rifle or something. I also do not like shield door barricades. An upside down door would look a little better, or maybe just a barrier. You could also add a few structures to the attacker's side, as it is very bland, and all there is are shield doors.
     

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