BNK3R (working title) -WIP-

Discussion in 'WIP - Works In Progress' started by grunt2142, Nov 11, 2012.

  1. grunt2142

    grunt2142 Promethean

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    Not only was the BNK3R fight one of the greatest moments in Borderlands 2, but it was also a neatly designed location. I have decided to make this the first Forge map that I work on. As the subject says, BNK3R is a working title. It's a working title because perhaps something more Halo like would be more fitting, though I'd also like to keep it as a reference to the level in BL2.

    BNK3R is a remake of the level The Bunker from Borderlands 2. It has however received quite some drastic changes to fit the play style of Halo 4 and its sandbox. Unfortunately, Waypoint doesn't seem to have any kind of link to my file share. So for now please bare with these screenshots taken from my screen.
    Map overview
    [​IMG]

    Main arena
    [​IMG]

    Reg Bridge Base
    [​IMG]

    Tower
    [​IMG]

    Tower Interior
    [​IMG]

    As of right now, I have several things left to do and a few ideas before I'm ready to playtest it. Currently the game is set up for 4v4 Slayer and FFA. But does this map seem compatible with 8v8 BTS?
    PLANS/Checklist
    -distinguish blue and red bases with color
    -place ordnance
    -place Banshee(1)
    -place turret at the back of each base

    Thank you, and I look forward to your feedback!
     
    #1 grunt2142, Nov 11, 2012
    Last edited: Nov 11, 2012
  2. pinohkio

    pinohkio Ancient
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    That banshee is going to be hell. I know that the arena had minimal air cover in Borderlands 2, but it's not going to transition well into Halo.
     
  3. grunt2142

    grunt2142 Promethean

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    It is a worry that I have, but I figured if I made its spawn time long, and gave enough powerful ordnance, it shouldnt be too big of a hastle. I also forgot to retake a shot of the updated outer bridge. I added a lot of cover, since it was so barren.
     
  4. Narfidy444

    Narfidy444 Promethean
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    Ramps around need more cover. That is primary concern.

    Secondary concern, Get rid of any and all vehicles
     
  5. grunt2142

    grunt2142 Promethean

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    I updated the overview shot. I tested it with a friend, and it worked out effectively. Now with sprint being a default, the player can easily run from each cover section, taking maybe minimal damage.
     

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