BloodShed

Discussion in 'Halo 3 Competitive Maps' started by Skirym, Aug 5, 2008.

  1. Skirym

    Skirym Ancient
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    BloodShed
    Created by Skirym


    An exiting map thats alot of fun =D

    Base: ___-.Foundry






    Supported Gametypes:


    • Capture the Flag
      Slayer
      Territories
    [size=8pt]Description:[/size]

    BloodShed is a fast paced map wich is very exiting and fun to play. Both teams start of of at their base (each teams base is the same). From there you can go down into the maze (wich is very fun to do when alot of people are playing), or you can take the upper hallway or the lower hallway or go to the centre of the map. The upper hallway leads straight to the other teams base, but has a stairway leading to the centre of the map. This is also were the Sniper is. The lower hallway is on the ground floor and gives you access to the Mongoose ( this hallway also leads to the other teams base). I tried to make his map so that werever you are you can get to were you want to get to quickly and easily. This map contains no Rocket Launcher, Spartan Laser or Flamethrower. . I wanted to make this map fair but fun at the same time, so I included weapons like the Shotgun and Sniper Rifle, but didnt include the weapons that over-power one player. I really hope you enjoy BloodShed, even though its escapable. But you would need to be a real idiot to accidentally get out of this map, I mean its got some defenses,but %30 of the map you can escape from (V2(if I ever make one) will not be escapable).



    PS. This is my first map posted on Forgehub, so give me constructive critisism.

    Weapons
    Carbines x3
    Mauler x2
    Sniper x1
    Sword x1
    Brute Shot x1
    Battle Rifle x2
    Plasma Pistol x1
    Magnum x1
    Shotgun x1
    Plasma Pistol x11
    Plasma Rifle x1
    SMG x2
    Spiker x1

    NOTE:Some of the weapons have limited ammo

    Forging 101:

    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ ___ ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch


     
    #1 Skirym, Aug 5, 2008
    Last edited: Aug 5, 2008
  2. EGP

    EGP Ancient
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    Wow, it actually looks nice, the interlocking looks good.
    Very well done with your first map it has been posted correctly. Just take off some of the extra ""
    Well done
     
  3. Skirym

    Skirym Ancient
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    Thank You. anyone got any sugestions how I can improve?
     
  4. Hazza

    Hazza Ancient
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    The map definatley looks good to play on but I can definately see people escaping from it. One grenade jump over the fence in picture 6 and you're out! Anyway lets not ponder on that. For the floor to look more effective you don't have to put walls over them. You can just flip them over as that side is cleaner and this also leaves you with more objects to spare.

    The maze hallway looks good so I would like to know what's in there. By the way is there a gravi lift in your map because I don't see any other way of reaching the energy sword.

    Overall, it's a nicely structured map but if you had a little more explanation of the weapons I'm sure that this will get more downloads. Hope you make a V2!

    EDIT: Hows that for a suggestion! XD
     
    Mr Pokephile likes this.
  5. Skirym

    Skirym Ancient
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    Thanks Hazza. Yep, theres a Grav Lift to get to the sword (and ontop of the boxs) =D. And im not bothered about people escaping the map. Like I said in the description, you'd have to be a real idiot (and drunk) to get accidentely out of the map. And thank you for the wall/floor technique. I was wondering why my floor was different =(
     
  6. sexy dude

    sexy dude Ancient
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    it looks like a nice map it looks well made and this is a really nice post looks really good for slayer

    also i think that you could just do a grenade jump of the map thought
     
  7. xbrokenxangelx

    xbrokenxangelx Ancient
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    i would suggest getting this tested by the forge hub testers guild, and getting perfect spawn points
     
  8. Pennywiez

    Pennywiez Ancient
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    wow thats a big map anyway good job and good interlocking but keep those walls straight up it doesnt look good when a walls crooked unless its on purpose
     
  9. Budgetgravy

    Budgetgravy Ancient
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    Good Forging!

    Nice job but the use of the flare in a hallway is not such a good idea for it will blind you anyway so whats the point?
     
  10. Skirym

    Skirym Ancient
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    Because its fun =D *evil laugh*
     
  11. prepare4legend

    prepare4legend Ancient
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    it looks pretty good especially the idea but some things cud do a little straigtening like i noticed on hte bridged step the box wasnt symetical to the other one, there was a bump and the walls on the double boxes dont look so cud but ill still download and try it out i wud like to say 3/5 for sloppiness, but the idea is deffinately a 4/5
     
  12. FreshCherry

    FreshCherry Ancient
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    seems like a nice map, but it is a little sloppy. i think you should straighten everything up and make a V2. other then that, i think you did quite a good job.
     
  13. Skirym

    Skirym Ancient
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    It is sloppy =( Im not afraid to admit =D I think I did well for a first time effort though.
     

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